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In-Depth Warzone Weapon Stats Guide


This guide will tell you all the important weapon stats for Call of Duty: Warzone, including base damage, magazine size, aim-down-sight (ADS) speed, damage per second (DPS), revolutions per minute (RPM)/fire rate, and reload time.

Since Warzone and Black Ops were integrated, Warzone also includes weapons from Black Ops Cold War. We've covered the Warzone weapon stats for both - Modern Warfare (2019) and Black Ops Cold War. In Warzone, the stats of these weapons are different from their regular multiplayer stats (i.e. in vanilla MW 2019 or Cold War) to accommodate the playstyle of Warzone.

We have also calculated how many shots it will take, directed to a specific body part (head, chest, stomach, and limbs) to eliminate the enemy player. This is denoted by STK (Shots To Kill). We have focused only on the critical and most important stats of all the guns in each class.

All the values are base weapon values (without attachments or enhancements). The STK values are given for both 100 base HP as well as for 250 HP (with armor).

Note that some weapons have an unexpected low range, but do more damage at range. This is due to their high damage values. If a weapon has a very high damage value, but slightly lower range compared to other weapons, it will still do high damage. This is because when the range increases the damage drops off, but if the weapon already had a high damage value to begin with, it will drop down to a damage value, which is still relatively higher than other comparable weapons.
stat
By way of example, let's compare the KILO 141 and FAL. Many players believe the FAL to have high range, while in fact this belief is caused by its high damage. The <20m base range for FAL means that, up to 20m, the given damage values will be exactly the same. However, beyond that range, the damage will drop off. The stated values up to 20m range for FAL are:

  • Head: 100
  • Chest: 58
  • Stomach: 49
  • Limbs: 49

But, after the 20m range, we get the following reduced damage values between 20m - 45m distances:

  • Head: 92
  • Chest: 54
  • Stomach: 45
  • Limbs: 45

As you can see, the reduced values are not that significant, giving players an impression that the FAL has a decent range (which it still does by the way, in the overall context). The only major damage drop is to the head, 100 to 92. To continue our example, let's take a look at the KILO 141 stats at the base <31m range:

  • Head: 42
  • Chest: 28
  • Stomach: 28
  • Limbs: 28

Beyond 31m (in-between 31m to 55m):

TOP GAMEPLAY HIGHLIGHTS

  • Head: 34
  • Chest: 23
  • Stomach: 23
  • Limbs: 23

The overall damage of the FAL is greater, even at higher ranges, and that's why the game shows an increased range stat. You can see that even after the damage drops off, the overall damage for FAL is still more than the KILO 141. This is the reason FAL is more powerful even at longer distances.

Modern Warfare 2019

Weapon Stats

Assault Rifles

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Kilo 141 42 | 3-6 28 | 4-9 28 | 5-12 28 | 6-14 30 238ms 525 350 750 2.360s <31m
FAL 100 | 1-3 58 | 2-5 49 | 3-6 49 | 3-6 20 254ms 808 469 485 2.600s <21m
M4A1 42 | 3-6 28 | 4-9 28 | 4-9 28 | 4-9 30 233ms 560 373 800 2.364s <29m
FR Famas 5.56 64 | 2-4 40 | 3-7 40 | 3-7 40 | 3-8 30 296ms 507 317 475 2.370s <80m
Oden 77 | 2-4 62 | 2-5 48 | 3-6 48 | 3-6 20 346ms 526 424 410 2.570s <43m
M13 36 | 3-7 24 | 5-7 24 | 5-11 24 | 5-11 30 238ms 534 356 890 2.370s <38m
FN Scar 56 | 2-5 35 | 3-8 35 | 3-8 35 | 3-8 20 296ms 532 333 570 2.330s <33m
AK-47 56 | 2-5 42 | 3-6 35 | 3-8 35 | 3-8 30 271ms 509 382 545 2.150s <28m
RAM-7 42 | 3-6 28 | 4-9 28 | 4-9 28 | 4-9 30 217ms 602 401 860 2.915s <28m
Grau 5.56 42 | 3-6 28 | 4-9 28 | 4-9 28 | 4-9 30 220ms 511 341 730 2.150s <31m
CR-56 AMAX 56 | 2-5 42 | 3-6 35 | 3-8 35 | 3-8 30 259ms 588 441 630 2.816s <25m
AN-94 46 | 3-6 34 | 3-8 31 | 4-9 29 | 4-9 30 254ms 437 323 570 2.250s <22m
AS VAL 47 | 3-6 37 | 3-7 30 | 4-9 30 | 4-9 20 225ms 693 546 885 2.180s <32m

Sub Machine Guns (SMGs)

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
AUG 55 | 2-5 34 | 3-8 34 | 3-8 30 | 4-9 25 238ms 678 419 740 2.210s <13m
P90 40 | 3-7 25 | 4-10 25 | 4-10 22 | 5-12 50 196ms 603 377 905 2.780s <13m
MP5 49 | 3-6 34 | 3-8 34 | 3-8 30 | 4-9 30 200ms 653 453 800 2.794s <10m
Uzi 55 | 2-5 34 | 3-8 34 | 3-8 30 | 4-9 32 163ms 553 342 603 2.300s <15m
PP19 Bizon 55 | 2-5 34 | 3-8 34 | 3-8 30 | 4-9 64 225ms 600 371 654 2.110s <13m
MP7 40 | 3-7 25 | 4-10 25 | 4-10 22 | 5-12 40 196ms 633 396 950 1.970s <11m
Striker 45 55 | 2-5 34 | 3-8 34 | 3-8 30 | 4-9 25 192ms 550 340 600 1.700s <23m
Fennec 40 | 3-7 25 | 4-10 25 | 4-10 22 | 5-12 25 208ms 723 452 1085 2.360s <13m
ISO 36 | 3-7 25 | 4-10 25 | 4-10 22 | 5-12 20 196ms 529 368 882 2.236s <18m

Light Machine Guns (LMGs)

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
PKM 46 | 3-6 34 | 3-8 31 | 4-9 31 | 4-9 100 413ms 575 425 750 8.850s <40m
SA87 51 | 2-5 40 | 3-7 37 | 3-7 34 | 3-8 30 413ms 510 400 600 3.350s <48m
M91 48 | 3-6 35 | 3-8 32 | 4-8 32 | 4-8 100 417ms 532 388 665 6.970s <29m
MG34 46 | 3-6 34 | 3-8 31 | 4-9 31 | 4-9 50 467ms 673 498 878 8.750s <33m
Holger-26 42 | 3-6 28 | 4-9 28 | 4-9 28 | 4-9 100 354ms 494 329 705 3.440s <48m
BRUEN MK9 46 | 3-6 31 | 4-9 31 | 4-9 31 | 4-9 100 446ms 575 388 750 5.270s <26m
FINN 36 | 3-7 36 | 3-7 28 | 4-9 28 | 4-9 75 346ms 378 378 630 5.830s <30m

Marksman Rifles

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
EBR-14 175 | 1-2 60 | 2-5 60 | 2-5 55 | 2-5 10 292ms 758 260 260 1.900s <56m
MK2 Carbine 175 | 1-2 108 | 1-3 90 | 2-3 90 | 2-3 6 250ms 263 162 90 4.310s <26m
Kar98k 250 | 1-1 154 | 1-2 86 | 2-3 86 | 2-3 5 292ms 183 113 44 3.580s <62m
Crossbow 300 | 1-1 120 | 1-3 101 | 1-3 90 | 2-3 1 350ms 70 28 14 3.330s All
SKS 175 | 1-2 57 | 2-5 52 | 2-5 48 | 3-6 20 267ms 933 304 320 2.574s <56m
SP-R 208 250 | 1-2 167 | 1-2 93 | 2-3 93 | 2-3 5 350ms 200 134 48 2.750s <24m

Sniper Rifles

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Dragunov 175 | 1-2 136 | 1-2 70 | 2-4 70 | 2-4 10 463ms 554 430 190 2.980s <70m
HDR 250 | 1-1 112 | 1-3 112 | 1-3 91 | 2-3 5 604ms 133 60 32 3.190s <100m
AX-50 250 | 1-1 112 | 1-3 107 | 1-3 91 | 2-3 5 596ms 163 73 39 2.950s <100m
Rytec AMR 250 | 1-1 112 | 1-3 102 | 1-3 91 | 2-3 5 683ms 688 308 165 4.230s <61m

Shotguns

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Model 680 300 | 1-2 208 | 1-2 208 | 1-2 208 | 1-2 8 310ms 350 243 70 7.088s <3m
R9-0 206 | 1-2 166 | 1-2 166 | 1-2 166 | 1-2 14 290ms 961 775 280 8.810s <3m
725 206 | 1-2 166 | 1-2 166 | 1-2 166 | 1-2 2 300ms 529 426 154 2.590s <3m
Origin 12 206 | 1-2 166 | 1-2 166 | 1-2 166 | 2-2 8 300ms 790 636 230 3.15s <4m
VLK Rogue 300 | 1-2 208 | 1-2 208 | 1-2 208 | 1-2 8 241ms 655 454 131 3.20s <3.4m
JAK-12 122 | 1-3 122 | 1-3 122 | 1-3 122 | 1-3 8 300ms 600 600 295 2.313s <4m

Handguns / Pistols

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
X16 72 | 2-4 42 | 3-6 36 | 3-7 33 | 4-8 13 100ms 336 196 280 1.68s <13m
1911 72 | 2-4 42 | 3-6 36 | 3-7 33 | 4-8 7 107ms 324 189 270 1.64s <15m
0.357 113 | 1-3 77 | 2-4 73 | 2-4 70 | 2-4 6 167ms 220 150 117 3s <25m
M19 72 | 2-4 42 | 3-6 36 | 3-7 33 | 4-8 17 100ms 374 218 312 2.14s <10m
.50 GS 113 | 1-3 77 | 2-4 77 | 2-4 70 | 2-4 7 160ms 311 212 165 1.90s <15m
Renetti 72 | 2-4 42 | 3-6 36 | 3-7 33 | 4-8 15 100ms 378 221 315 1.74s <10m
Sykov 72 | 2-4 42 | 3-6 36 | 3-7 33 | 4-8 80 100ms 426 249 355 1.000s <11.5m

Recoil Patterns

Below we've set out the recoil patterns of all the weapons in the game.

Assault Rifles

Sub Machine Guns (SMGs)

Light Machine Guns (LMGs)

Marksman Rifles

Pistols

Time to Kill (TTK)

The TTK values stated below correspond with the base stats mentioned above.

Assault Rifles

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
AK-47 110ms - 440ms 220ms - 550ms 220ms - 771ms 220ms - 771ms
AK-47 (5.45x39mm) 90ms - 361ms 180ms - 541ms 180ms - 631ms 180ms - 631ms
CR-56 AMAX 95ms - 381ms 190ms - 476ms 190ms - 667ms 190ms - 667ms
CR-56 AMAX (10-R Mags) 0ms - 421ms 211ms - 842ms 211ms - 842ms 211ms - 1053ms
AN-94 211ms - 526ms 211ms - 737ms 316ms - 842ms 316ms - 842ms
AS VAL 136ms - 339ms 136ms - 541ms 203ms - 631ms 203ms - 631ms
AS VAL (10 Round Mags) 0ms - 266ms 133ms - 532ms 133ms - 532ms 266ms - 665ms
FAL 0ms - 255ms 128ms - 511ms 255ms - 638ms 255ms - 638ms
FR 5.56 54ms - 388ms 100ms - 775ms 100ms - 775ms 100ms - 775ms
Grau 5.56 164ms - 411ms 247ms - 658ms 247ms - 658ms 247ms - 658ms
Kilo 141 160ms - 399ms 240ms - 639ms 240ms - 639ms 240ms - 639ms
M13 135ms - 404ms 269ms - 673ms 269ms - 673ms 269ms - 673ms
M4A1 148ms - 371ms 222ms - 593ms 222ms - 593ms 222ms - 593ms
M4A1 (.458 Mags) 102ms - 305ms 203ms - 508ms 203ms - 508ms 203ms - 508ms
M4A1 (9mm Mags) 121ms - 363ms 181ms - 544ms 181ms - 54ms 242ms - 665ms
Oden 145ms - 436ms 145ms - 581ms 291ms - 726ms 291ms - 726ms
RAM-7 140ms - 350ms 210ms - 561ms 210ms - 561ms 210ms - 561ms
FN Scar 105ms - 419ms 209ms - 733ms 209ms - 733ms 209ms - 733ms

SMGs

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
AUG 81ms - 325ms 162ms - 568ms 162ms - 568ms 244ms - 650ms
AUG (5.56 Rounds) 181ms - 452ms 181ms - 542ms 181ms - 542ms 181ms - 542ms
PP19 Bizon 92ms - 367ms 183ms - 642ms 183ms - 642ms 275ms - 734ms
Fennec 111ms - 332ms 166ms - 498ms 166ms - 498ms 221ms - 608ms
Fennec (Hollow Point) 100ms - 300ms 200ms - 500ms 200ms - 600ms 300ms - 700ms
ISO 136ms - 408ms 204ms - 612ms 204ms - 612ms 272ms - 748ms
MP5 150ms - 376ms 150ms - 526ms 150ms - 526ms 226ms - 602ms
MP5 (10mm Auto) 150ms - 376ms 150ms - 526ms 150ms - 526ms 226ms - 602ms
MP7 126ms - 379ms 189ms - 568ms 189ms - 568ms 253ms - 695ms
P90 133ms - 398ms 199ms - 597ms 199ms - 597ms 265ms - 729ms
Striker-45 99ms - 397ms 198ms - 694ms 198ms - 694ms 298ms - 793ms
Striker-45 (Hollow Point) 150ms - 451ms 150ms - 601ms 301ms - 751ms 301ms - 751ms
Uzi 167ms - 465ms 266ms - 764ms 266ms - 764ms 366ms - 863ms
Uzi (.41 Mags) 167ms - 465ms 266ms - 664ms 266ms - 764ms 266ms - 764ms

LMGs

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Bruen MK9 227ms - 466ms 306ms - 705ms 306ms - 705ms 306ms - 705ms
FiNN 257ms - 638ms 306ms - 638ms 306ms - 829ms 306ms - 829ms
FiNN (Adverse) 248ms - 549ms 248ms - 549ms 308ms - 730ms 308ms - 730ms
Holger-26 170ms - 426ms 256ms - 682ms 256ms - 682ms 256ms - 682ms
M91 247ms - 517ms 247ms - 698ms 337ms - 698ms 337ms - 698ms
MG34 204ms - 409ms 204ms - 545ms 272ms - 614ms 272ms - 614ms
PKM 227ms - 467ms 227ms - 627ms 307ms - 707ms 307ms - 707ms
SA87 100ms - 400ms 200ms - 600ms 200ms - 600ms 200ms - 700ms

Marksman Rifles

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
EBR-14 0ms - 231ms 231ms - 923ms 231ms - 923ms 231ms - 923ms
Kar98k 0ms - 0ms 0ms - 1364ms 1364ms - 2727ms 1364ms - 2727ms
MK2 Carbine 0ms - 682ms 0ms - 1364ms 682ms - 1364ms 682ms - 1364ms
SKS 0ms - 190ms 190ms - 762ms 190ms - 762ms 381ms - 952ms
Crossbow 0ms - 0ms 0ms - 8571ms 0ms - 8571ms 4286ms - 8571ms
SP-R 208 0ms - 0ms 0ms - 1277ms 1277ms - 2553ms 1277ms - 2553ms

Sniper Rifles

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
AX-50 0ms - 0ms 0ms - 3077ms 0ms - 3077ms 1538ms - 3077ms
Dragunov 0ms - 316ms 0ms - 316ms 316ms - 947ms 316ms - 947ms
HDR 0ms - 0ms 0ms - 3750ms 0ms - 3750ms 1875ms - 3750ms
Rytec AMR 0ms - 0ms 0ms - 727ms 0ms - 727ms 364ms - 727ms
Rytec AMR (Explosive) 0ms - 0ms 0ms - 638ms 0ms - 638ms 0ms - 638ms
Rytec AMR (Thermite) 0ms - 0ms 0ms - 638ms 0ms - 638ms 0ms - 638ms

Shotguns

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Model 680 0ms - 0ms 0ms - 857ms 0ms - 857ms 0ms - 857ms
725 0ms - 390ms 0ms - 390ms 0ms - 390ms 0ms - 390ms
Origin 12 0ms - 261ms 0ms - 261ms 0ms - 261ms 0ms - 261ms
R9-0 0ms - 214ms 0ms - 214ms 0ms - 214ms 0ms - 214ms
VLK Rogue 0ms - 0ms 0ms - 458ms 0ms - 458ms 0ms - 458ms
JAK-12 0ms - 407ms 0ms - 407ms 0ms - 407ms 0ms - 407ms

Handguns

Melee

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
.357 0ms - 1026ms 513ms - 1538ms 513ms - 1538ms 513ms - 1538ms
.357 Akimbo 0ms - 513ms 0ms - 513ms 0ms - 513ms 0ms - 513ms
.357 Snakeshot 0ms - 414ms 0ms - 414ms 0ms - 414ms 414ms - 1241ms
.357 Snakeshot Akimbo 0ms - 0ms 0ms - 0ms 0ms - 0ms 0ms - 414ms
1911 222ms - 667ms 444ms - 1111ms 444ms - 1333ms 667ms - 1556ms
1911 Akimbo 0ms - 222ms 222ms - 444ms 222ms - 667ms 222ms - 667ms
.50 GS 0ms - 727ms 364ms - 1091ms 364ms - 1091ms 364ms - 1091ms
.50 GS Akimbo 0ms - 364ms 0ms - 364ms 0ms - 364ms 0ms - 364ms
M19 192ms - 577ms 385ms - 962ms 385ms - 1154ms 577ms - 1346ms
M19 Akimbo 0ms - 192ms 192ms - 385ms 192ms - 577ms 192ms - 577ms
Renetti 190ms - 571ms 381ms - 952ms 381ms - 1143ms 571ms - 1333ms
Renetti Akimbo 190ms - 190ms 190ms - 381ms 190ms - 571ms 190ms - 571ms
X16 214ms - 643ms 429ms - 1071ms 429ms - 1286ms 643ms - 1500ms
X16 Akimbo 0ms - 214ms 214ms - 429ms 214ms - 643ms 214ms - 643ms
Sykov 179ms - 537ms 358ms - 896ms 358ms - 1075ms 537ms - 1254ms
Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Combat Knife 0ms - 476ms 0ms - 476ms 0ms - 476ms 0ms - 476ms
Riot Shield 2791ms - 8372ms 2791ms - 8372ms 2791ms - 8372ms 2791ms - 8372ms
Dual Kodachi 0ms - 476ms 0ms - 476ms 0ms - 476ms 0ms - 476ms
Kali Sticks 296ms - 591ms 296ms - 591ms 296ms - 591ms 296ms - 591ms
Throwing Knife 0ms - 870ms 0ms - 870ms 0ms - 870ms 0ms - 870ms
Hassan Sajid

Hassan has always loved Battle Royale games, right from the start of his gaming career. He has played PUBG and Fortnite extensively and as a fan of the Call of Duty series, Warzone is a no brainier for him. His favourite Call of Duty title is Modern Warfare 2. Hassan uses his in-game experience to create guides and videos that are aimed at helping other Warzone players become better. Hassan is also on LinkedIn.

107 Comments

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    1. Thanks for your comment Mac, yes, it is indeed 175 and the article is also updated accordingly. The value has changed since we last checked the damage.

      1. I'm not sure the SKS does more headshot damage than the Kar98 (175 vs 172). The SKS doesn't one shot to the head from full armor but the Kar98 does. Wouldn't make sense for it to do more.

        1. Hi Rob, thanks for the correction. The damage value for Kar98k is 250. It has been fixed in the article.
          We appreciate the feedback!

    1. Hi Nimble, thanks for your comment. These STK values are without any armor plates on. That means these STK values are for 100 base HP.

      1. Hi Kratus, thanks for your comment. Fennec needs 7 STK to the head with 250 health (+full armor). At base health of 100, you will need only 3 shots.

  1. There’s no possible way the bruen ads is correct. That gun has the slowest ads in the entire game. I run the pkm and considered switching but didn’t because of the extremely slow ads time and I’m also pretty sure it has less damage than the pkm. Let me know what y’all think

    1. Hi Matt, thanks for your feedback! The ADS time has been corrected. The previous value was an approximate 'sprint to fire' time. We've rechecked the damage values as well just to be sure, and the stated values are correct.

  2. you put the same rpm for fennec as amax, fennec is way higher. Thanks for article though,. also you should check the holger dps.

    1. Thanks for your feedback, John! We've updated the stated stats. We will be reviewing the whole database and update everything accordingly. There have been a couple of changes since we last updated this article. We will review and update all these stats ASAP.

  3. Considering that each weapon has a different damage reduction with range, at which range were the STK figures tested at?

  4. so what about these weapons with attachmnets added like how do i calculate the range for a customised FAL its diffently not just for <20m

  5. Very well done. Can you make one for multiplayer or send me a link for the most recent stats for all the for guns?

  6. Is it possible to add the milliseconds delay in-between shots for the burst weapons? Specifically the FR? This chart is slightly misleading since the RPM is so high for this weapon yet it takes milliseconds to bring down someone. Personal experience, the FR Famas 5.56 is too slow between trigger pulls to be worth anything.

  7. Also - may be a dumb question, but does RPM take into account reload time? As in, would "time to exhaust clip" be something worth considering? I'm thinking in terms of the Fennec or the impact a larger clip size would have on RPMs.

  8. Do you plan on updating this to include the stats from certain Magazine attachments, such as the AK 5.45 rounds, CR-56 M67 rounds, M4 .410 SOCOM rounds, UMP .45 Hollow Point rounds, and so on?

    1. Hi Grish, thanks for your comment. Yes, we will update this article to include those very soon.

  9. Are the EBR14 and the MK2 carbine headshot value corrects? I saw in another sites and videos that the EBR14 headshot is 165 and the MK2 Carbine is 145. Can you check it? Thanks.

    1. Hi Alexandre, thanks for your comment. The values shown are correct. The values in this article are for Warzone. The stats (EBR14: 165 & MK2 Carbine: 145) are for regular multiplayer.

    1. Exactly, as numbz stated, the base damage is terrible on this. Been using it, and the recoil and range are good, but the overall damage of this weapon is really low.

      1. Hey, nice work here on these stats.
        It would be great if you plan to make a list of snipers and how much do their attachaments increase their range(for how far the bullets flies straight. It would probably take forever to do this in every weapon in the game.
        And maybe this is a bug, but many times in game i shot players in the head from close distance with snipers such as Ax-50 Hdr, spr, and it registred as chest hit, only cracking their armor. Especially when the target was sitting crouch position. Or standing but facing towards me. Is there like a short distance where snipers don't do one shot kills in the game? Like in Bf, where snipers had "sweetspot" in wich you kill no matter where you hit?

  10. First of all, great job on this site and the data! I'll have a few suggestions but for now I'd like to ask for the Tac Laser benefits and also if in the future there will be a way to measure/track stacked attachment data.

    1. Hi Cryptix, thanks for your suggestions. We are working hard to get those features available in the near future.

  11. It says the rpm for the an94 is only 550, and having a slower dps than the grau in both catergories. i havent unlocked the an-94 yet, but in game, it syas the an94 has a higher damage and rpm than the grau. Just making sure those stats are correct cheers

    1. Hi Jack, okay so, the AN-94 has a really high RPM of around 1,000 during the first 2-3 shots after that the RPM comes down to about 550. That's why 550 is listed as the default RPM. The initial 1,000 RPM could be the reason the rate of fire has been shown as being higher than the Grau in-game.

  12. I think DPS calculation is wrong on most weapons. Assuming that Head/Chest shot damage is accurate, multiplying that by RPM then dividing by 60 to get damage-per-second, most of these guns give me different results than what's listed.

    I'd like to know the method you used to calculate DPS, because it doesn't seem right that the AK's 5.45mm ammo would be the same as it's default ammo, when 5.45mm increases firerate.

    1. Hi Grish, the DPS values are approximate values. The values that are listed here will be more or less the same (might have a difference of +-30). The information provided here is a collection of information from several different sources plus personal testing. The values are always different at every source BUT close to each other. The DPS values here are average DPS values.

      As for the DPS values for the 5.45 Ammo type, you are right, that has been fixed now. Thanks for your feedback! We will be updating this whole article very soon with updated and revised information.

  13. Hello, I see the value of these numbers!

    I have two questions.

    1. I would like to hear your reasoning for what you find important stats or what stats are the highest priority.

    2. Some youtubers claims that there are "hidden stats" fx the merc grip having 3% extra move speed, wich referes to the first part of the question. And I am sure there are other claims like that. Is that this reflected in your list?

    1. Hi Nikolaj, thanks for your comment. Okay, so, the vital stats are pretty much the ones mentioned above. The highest priority for Warzone would be given to Damage Range. The damage range is the most important stat of all due to the open field, and longe ranged gun-fights in Warzone. If you get damage drop off after a few meters away, then, of course, that gun is not feasible for Warzone.

      Another stat would be recoil control. Hitting shots at a fair distance need to have good control of your weapon. Ammo attachment is pretty essential as well, but only if you're in duos, trios, or quads. It would be best if you always went with the max ammo attachment for these modes. In Solos, you can ignore this if your base ammo capacity is 30 or so. That is more than enough for Solos. You can check our guide on important stats in Warzone here as well.

      We've realized that Time to Kill (TTK) is also one of the important stats as to how fast you can kill an enemy player plays a significant role in your gameplay, and that should be added in our article very soon. Just making sure we have the correct data and constant changes in the weapons makes it a bit complicated. The TTK values, however, should be up very soon.

      As for the "hidden stats." Those YouTubers are right! Some attachments do offer secret buffs and nerfs. For instance, Merc Foregrip before the recent patch gave around a +3.6% increase in your movement speed! But ever since the recent patch, the merc now reduces your movement speed by -1%. That is the reduction in the base movement speed. So no added speed and instead more reduction. Another known example is the VLK 3.0x Optic, and it gives you better recoil control on your weapon even though it is not mentioned.

  14. The DPS numbers are arrived at via shoddy math. Whoever calculated them got rid of decibels by rounding up their "rounds per second" number after dividing RPM by 60, to the next whole number. For example:

    FAL Chest DPS “522”

    rpm 485 divided by 60 = ~8.08 rounds per second. Round up to 9 x 58 chest dmg = 522dps. When the actual dps is 8.08 x 58 chest dmg = ~469dps

    M4 Chest DPS “392”

    Rpm 800 / 60 = ~13.3 rounds per second. 14 x 28 chest dmg = 392dps. Actual dps is 13.3 x 28 = ~372 dps

    You’re doing the same math anyways, idk why whoever made this didn’t wait until the end to round. If you want the correct figures, I’ll give them to you for free because this page is an otherwise good resource.

    1. Hi Christopher, thank you for your comment. We're aware of this, and this article is currently in the process of getting revised. More accurate values will be posted very soon!

  15. In the TTK stats, you didn't include FiNN with the Adverse barrels, which increase firerate to 1000. Do you think you could include that?

  16. Hey fantastic site, i love it. I just wanted you to know that the flame shot rounds for the VLK Rogue are missing.

    1. Hi Jaden, happy to hear you're liking our guide. I believe you are referring to the Dragon's breath rounds? If so, then they are already there under the attachment list for VLk Rogue.

    1. Hi there, just added the base stats for the new weapons SP-R 208 and AS VAL. The attachment stats will be added soon as well. Cheers!

  17. The Striker-45 with .45 Hollow Point 12-R Mags whole row seems incorrect:
    For example, Chest | STK = 50 | 3-8

    If the damage is 50, shouldn't STK be 2-5?

    Also, it would be cool if you provided a spreadsheet with the tables.

    1. Hi Plastor, thanks for your comment. Yes, we will have it up very soon. It is delayed due to the new patch that nerfed the weapon.

    1. Hi, thanks for your comment. These are absolutely correct stats. The sources are also reliable as extensive tests are carried as per the sources. We collect the information from many different sources such as XclusiveAce, Truegamedata and Mutant Media. The information that you see here is a compiled version.

  18. Hello
    Thanks for the amazing work

    I saw in the article that the m4A1 50 round mags has higher DPS than 60 round mags. So, may you confirm that information?

    1. Hi Abdulrahman, thanks for point that out. They both are supposed to have the same DPS. The 50 Round mags were not updated, just fixed it now!

  19. nice! but question pls :
    when we add 2 attachments to a weapon how do we calculate the final ADS ? imagine I add for the mp5 the compensator which is 178ms ADS speed + FFS Light which is 167ms ADS ? what is the final ADS then?

    1. Hi jamafouin, thanks for your comment. For the final ADS, you must take the base ADS value of MP5 as a reference point. The base ADS is 174 ms. If you take the difference of the base ADS and the ADS from the compensator (179 ms), there is an increase of 5 ms. That means it is slower. Then if you take the difference of the base 174 ms and FSS Light (167 ms), there is a major decrease in time. The ADS time comes down by 7 ms.

      So we have +5 from the compensator and -7 from the FSS Light. The final ADS will be the summation of all these three. 174 + 5 -7 = 172 ms. I hope this helps!

    1. Hi Diego, thanks for your comment. The damage values are the same. The reason why you think .338 has more damage is due to its high bullet velocity. Having higher bullet velocity cancels out the bullet drop and, ultimately, providing better effective damage range. You can see in the stats that the damage values for .338 are effective up to 29m. Any target beyond that will deal less damage due to bullet drop off and decreased effective damage range. I hope this helped.

    1. Hi Will, the recoil pattern is pre-patch, but it is pretty much the same pre and post-patch. There is no significant difference.

  20. I am confused about the Finn's dmg values here. It shows it doing less damage per shot with the Adverse barrels with the higher RPM granted by that barrel. In game the barrel does not show a damage reduction, only a fire rate increase. This would affect the overall dps.

    Am I missing something?

    1. Hi Eroc, yes, that's correct. Given an increased rate of fire, the damage reduces to balance out the gun. It doesn't show it in-game, but the tests show otherwise. Also, the DPS increases from 384 (base head DPS) to 476 (factory adverse head DPS) due to the increase in RPM.

  21. Hi,
    I'm wondering how you calculate the TTK? It doesn't seem correct?
    (I took the AN-94 as an example)

    Chest Base damage: 34
    RPM: 550
    --> 109,1 ms/round
    For chest-shot with 100Hp it takes 3 rounds for a kill at close range.
    Counting the first shot without any delay, that would give TTK: 2x109 ms = 218ms.

    Or?

  22. Fantastic resource. Can’t even imagine the time put into this one. So glad to have data to confirm the in play observations and insight. Bravo

  23. The patch on the 16th increased the damage range for the Fennec and ISO, have those values been updated here as well?

    1. Hi Raven, those values are not added here as we still need to check out the difference. We will update the article as soon as we have the new data.

  24. where are the Cold War guns???? they should be included here as well since they have merged them all...... can you pls post them????

    1. Hi Dreiter. The two spray patterns do not have any major reasoning behind them. It is just to show the consistency of the pattern.

  25. When will the Cold war weapons TTK , DPS and other info be updated from the most recent updates?

    Specifically, I'm referring to the Mac 10 and DMR14 nerf that happened in the update.

    Thank you!

    1. Hi EHT, the new weapons will be up soon. We're already on it! There has been a lot of weapon changes over the past few months especially after Season 2 dropped. So, it will take a bit of time.

          1. Hello Hassan,

            Thank you and your team for the great work and effort. I appreciate it. In the last week, I've heard rumors that the M67 rounds for the AMAX received a stealth buff. Are you able to confirm that?

            Thank you and kinds regards.

          2. Hi ChokeStar!

            Thank you for your positive feedback. We appreciate it. And regarding the new stealth buff, I haven't really noticed any difference using the M67 rounds recently. I will have to look more into it and see if the attachment stats need updating. Thanks a lot for the heads up!

    1. Hi Benjee!

      The FARA stats are there. They were just not formatted properly before. You can find the FARA stats under the Black Ops Cold War category.

    1. Hey Matt, we've updated the SP-R stats. There have been many changes to the weapon stats, and we will be updating the articles with the new weapon damage profiles soon. Thanks for the heads up!