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In-Depth Warzone Weapon Stats Guide


This guide will tell you all the important weapon stats for Call of Duty: Warzone, including base damage, magazine size, aim-down-sight (ADS) speed, damage per second (DPS), revolutions per minute (RPM)/fire rate, and reload time.

Since Warzone and Black Ops were integrated, Warzone also includes weapons from Black Ops Cold War. We've covered the Warzone weapon stats for both - Modern Warfare (2019) and Black Ops Cold War. In Warzone, the stats of these weapons are different from their regular multiplayer stats (i.e. in vanilla MW 2019 or Cold War) to accommodate the playstyle of Warzone.

We have also calculated how many shots it will take, directed to a specific body part (head, chest, stomach, and limbs) to eliminate the enemy player. This is denoted by STK (Shots To Kill). We have focused only on the critical and most important stats of all the guns in each class.

All the values are base weapon values (without attachments or enhancements). The STK values are given for both 100 base HP as well as for 250 HP (with armor).

Note that some weapons have an unexpected low range, but do more damage at range. This is due to their high damage values. If a weapon has a very high damage value, but slightly lower range compared to other weapons, it will still do high damage. This is because when the range increases the damage drops off, but if the weapon already had a high damage value to begin with, it will drop down to a damage value, which is still relatively higher than other comparable weapons.
stat
By way of example, let's compare the KILO 141 and FAL. Many players believe the FAL to have high range, while in fact this belief is caused by its high damage. The <20m base range for FAL means that, up to 20m, the given damage values will be exactly the same. However, beyond that range, the damage will drop off. The stated values up to 20m range for FAL are:

  • Head: 100
  • Chest: 58
  • Stomach: 49
  • Limbs: 49

But, after the 20m range, we get the following reduced damage values between 20m - 45m distances:

  • Head: 92
  • Chest: 54
  • Stomach: 45
  • Limbs: 45

As you can see, the reduced values are not that significant, giving players an impression that the FAL has a decent range (which it still does by the way, in the overall context). The only major damage drop is to the head, 100 to 92. To continue our example, let's take a look at the KILO 141 stats at the base <31m range:

  • Head: 42
  • Chest: 28
  • Stomach: 28
  • Limbs: 28

Beyond 31m (in-between 31m to 55m):

TOP GAMEPLAY HIGHLIGHTS

  • Head: 34
  • Chest: 23
  • Stomach: 23
  • Limbs: 23

The overall damage of the FAL is greater, even at higher ranges, and that's why the game shows an increased range stat. You can see that even after the damage drops off, the overall damage for FAL is still more than the KILO 141. This is the reason FAL is more powerful even at longer distances.

Modern Warfare 2019

Weapon Stats

Assault Rifles

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Kilo 141 42 | 3-6 28 | 4-9 28 | 5-12 28 | 6-14 30 238ms 525 350 750 2.360s <31m
FAL 79 | 2-4 53 | 2-5 49 | 3-6 49 | 3-6 20 254ms 618 415 470 2.600s <21m
M4A1 42 | 3-6 28 | 4-9 28 | 4-9 28 | 4-9 30 233ms 566 378 809 2.230s <29m
FR Famas 5.56 64 | 2-4 40 | 3-7 40 | 3-7 40 | 3-8 30 296ms 507 317 475 2.370s <80m
Oden 77 | 2-4 57 | 2-5 48 | 3-6 48 | 3-6 20 346ms 526 390 410 2.570s <43m
M13 36 | 3-7 24 | 5-7 24 | 5-11 24 | 5-11 30 238ms 534 356 890 2.370s <38m
FN Scar 56 | 2-5 38 | 3-7 35 | 3-8 35 | 3-8 20 296ms 535 363 573 2.330s <31m
AK-47 56 | 2-5 38 | 3-7 35 | 3-8 35 | 3-8 30 271ms 509 345 545 2.150s <28m
RAM-7 39 | 3-7 26 | 4-9 26 | 4-9 26 | 4-9 30 217ms 556 371 856 2.400s <28m
Grau 5.56 42 | 3-6 28 | 4-9 28 | 4-9 28 | 4-9 30 220ms 511 341 730 2.150s <31m
CR-56 AMAX 54 | 2-5 35 | 3-8 35 | 3-8 35 | 3-8 30 279ms 567 399 630 2.250s <25m
AN-94 46 | 3-6 34 | 3-8 31 | 4-9 31 | 4-9 30 254ms 437 323 570 2.250s <22m
AS VAL 42 | 3-6 33 | 4-8 27 | 4-10 27 | 4-19 20 225ms 620 487 885 2.180s <32m

Sub Machine Guns (SMGs)

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
AUG 49 | 3-6 34 | 3-8 34 | 3-8 30 | 4-9 25 238ms 554 419 740 2.210s <13m
P90 40 | 3-7 25 | 4-10 25 | 4-10 22 | 5-12 50 196ms 603 377 905 2.780s <13m
MP5 44 | 3-6 34 | 3-8 31 | 4-9 27 | 4-10 30 200ms 587 453 800 2.790s <9m
Uzi 55 | 2-5 34 | 3-8 34 | 3-8 30 | 4-9 32 163ms 553 342 603 2.300s <15m
PP19 Bizon 55 | 2-5 34 | 3-8 34 | 3-8 34 | 3-8 64 225ms 600 371 654 2.110s <14m
MP7 40 | 3-7 25 | 4-10 25 | 4-10 22 | 5-12 40 196ms 633 396 950 1.970s <11m
Striker 45 55 | 2-5 34 | 3-8 34 | 3-8 30 | 4-9 25 192ms 555 343 605 1.700s <23m
Fennec 38 | 3-7 24 | 4-10 24 | 4-10 21 | 5-12 25 208ms 687 434 1085 2.360s <13m
ISO 36 | 3-7 25 | 4-10 25 | 4-10 22 | 5-12 20 196ms 529 368 882 2.230s <18m
CX-9 34 | 3-8 24 | 5-11 24 | 5-11 21 | 5-12 20 179ms 587 414 1036 1.980s <13m

Light Machine Guns (LMGs)

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
PKM 48 | 3-6 32 | 4-8 32 | 4-8 32 | 4-8 100 413ms 600 400 750 8.850s <39m
SA87 51 | 2-5 37 | 3-7 37 | 3-7 34 | 3-8 30 413ms 510 370 600 3.350s <48m
M91 48 | 3-6 35 | 3-8 32 | 4-8 32 | 4-8 100 417ms 532 388 665 6.970s <29m
MG34 40 | 3-7 29 | 4-9 29 | 4-9 29 | 4-9 50 467ms 585 424 878 8.750s <33m
Holger-26 42 | 3-6 28 | 4-9 28 | 4-9 28 | 4-9 100 354ms 494 329 705 3.440s <48m
BRUEN MK9 46 | 3-6 31 | 4-9 31 | 4-9 31 | 4-9 100 446ms 577 389 752 5.270s <26m
FINN 36 | 3-7 36 | 3-7 28 | 4-9 28 | 4-9 75 346ms 378 378 630 5.830s <30m
RAAL 59 | 2-5 40 | 3-7 37 | 3-7 37 | 3-7 75 454ms 452 369 553 7.670s <39m

Marksman Rifles

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
EBR-14 175 | 1-2 60 | 2-5 60 | 2-5 55 | 2-5 10 292ms 758 260 260 1.900s <56m
MK2 Carbine 175 | 1-2 108 | 1-3 90 | 2-3 90 | 2-3 6 250ms 263 162 90 4.310s <26m
Kar98k 250 | 1-1 154 | 1-2 86 | 2-3 86 | 2-3 5 292ms 183 113 44 3.580s <62m
Crossbow 300 | 1-1 120 | 1-3 101 | 1-3 90 | 2-3 1 350ms 70 28 14 3.330s All
SKS 175 | 1-2 57 | 2-5 52 | 2-5 48 | 3-6 20 267ms 918 300 315 2.520s <56m
SP-R 208 250 | 1-2 167 | 1-2 93 | 2-3 90 | 2-3 5 350ms 200 134 48 2.750s <24m

Sniper Rifles

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Dragunov 175 | 1-2 136 | 1-2 70 | 2-4 70 | 2-4 10 463ms 554 430 190 2.980s <70m
HDR 250 | 1-1 112 | 1-3 112 | 1-3 91 | 2-3 5 604ms 133 60 32 3.190s <100m
AX-50 250 | 1-1 112 | 1-3 107 | 1-3 91 | 2-3 5 596ms 163 73 39 2.950s <100m
Rytec AMR 250 | 1-1 112 | 1-3 102 | 1-3 91 | 2-3 5 683ms 688 308 165 4.230s <61m

Shotguns

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Model 680 300 | 1-2 208 | 1-2 208 | 1-2 208 | 1-2 8 310ms 350 243 70 7.088s <3m
R9-0 206 | 1-2 166 | 1-2 166 | 1-2 166 | 1-2 14 290ms 961 775 280 8.810s <3m
725 206 | 1-2 166 | 1-2 166 | 1-2 166 | 1-2 2 300ms 529 426 154 2.590s <3m
Origin 12 206 | 1-2 166 | 1-2 166 | 1-2 166 | 2-2 8 300ms 790 636 230 3.15s <4m
VLK Rogue 300 | 1-2 208 | 1-2 208 | 1-2 208 | 1-2 8 241ms 655 454 131 3.20s <3.4m
JAK-12 122 | 1-3 122 | 1-3 122 | 1-3 122 | 1-3 8 300ms 600 600 295 2.313s <4m

Handguns / Pistols

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
X16 72 | 2-4 42 | 3-6 36 | 3-7 33 | 4-8 13 100ms 346 202 288 1.00s <11m
1911 72 | 2-4 42 | 3-6 36 | 3-7 33 | 4-8 7 107ms 320 132 267 1.00s <14m
.357 113 | 1-3 77 | 2-4 73 | 2-4 70 | 2-4 6 167ms 220 150 117 3s <26m
M19 72 | 2-4 42 | 3-6 36 | 3-7 33 | 4-8 17 100ms 374 218 312 2.14s <10m
.50 GS 113 | 1-3 77 | 2-4 77 | 2-4 70 | 2-4 7 160ms 301 205 160 1.90s <15m
Renetti 72 | 2-4 42 | 3-6 36 | 3-7 33 | 4-8 15 100ms 378 221 315 1.74s <10m
Sykov 72 | 2-4 42 | 3-6 36 | 3-7 33 | 4-8 80 100ms 402 235 335 1.000s <12m

Recoil Patterns

Below we've set out the recoil patterns of all the weapons in the game.

Assault Rifles

Sub Machine Guns (SMGs)

Light Machine Guns (LMGs)

Marksman Rifles

Pistols

Time to Kill (TTK)

The TTK values stated below correspond with the base stats mentioned above.

Assault Rifles

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
AK-47 110ms - 440ms 220ms - 661ms 220ms - 771ms 220ms - 771ms
AK-47 (5.45x39mm) 90ms - 361ms 180ms - 541ms 180ms - 631ms 180ms - 631ms
CR-56 AMAX 95ms - 381ms 190ms - 667ms 190ms - 667ms 190ms - 667ms
CR-56 AMAX (10-R Mags) 0ms - 421ms 211ms - 842ms 211ms - 842ms 421ms - 1053ms
AN-94 211ms - 526ms 211ms - 737ms 316ms - 842ms 316ms - 842ms
AS VAL 136ms - 339ms 203ms - 475ms 203ms - 610ms 203ms - 610ms
AS VAL (10 Round Mags) 0ms - 266ms 133ms - 532ms 133ms - 532ms 266ms - 665ms
FAL 0ms - 383ms 128ms - 511ms 255ms - 638ms 255ms - 638ms
FR 5.56 83ms - 333ms 167ms - 667ms 167ms - 667ms 167ms - 667ms
Grau 5.56 164ms - 411ms 247ms - 658ms 247ms - 658ms 247ms - 658ms
Kilo 141 160ms - 399ms 240ms - 639ms 240ms - 639ms 240ms - 639ms
M13 135ms - 404ms 269ms - 673ms 269ms - 673ms 269ms - 673ms
M4A1 148ms - 445ms 222ms - 667ms 222ms - 667ms 222ms - 667ms
M4A1 (.458 Mags) 102ms - 305ms 203ms - 508ms 203ms - 508ms 203ms - 508ms
M4A1 (9mm Mags) 121ms - 363ms 181ms - 544ms 181ms - 544ms 242ms - 665ms
Oden 145ms - 436ms 145ms - 581ms 291ms - 726ms 291ms - 726ms
RAM-7 140ms - 421ms 210ms - 631ms 210ms - 631ms 210ms - 631ms
FN Scar 105ms - 419ms 209ms - 628ms 209ms - 733ms 209ms - 733ms

SMGs

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
AUG 162ms - 406ms 162ms - 568ms 162ms - 568ms 244ms - 650ms
AUG (5.56 Rounds) 181ms - 452ms 181ms - 542ms 181ms - 542ms 181ms - 542ms
PP19 Bizon 92ms - 367ms 183ms - 642ms 183ms - 642ms 183ms - 642ms
Fennec 111ms - 332ms 221ms - 553ms 221ms - 553ms 221ms - 608ms
Fennec (Hollow Point) 100ms - 300ms 200ms - 500ms 200ms - 600ms 300ms - 700ms
ISO 136ms - 408ms 204ms - 612ms 204ms - 612ms 272ms - 748ms
MP5 150ms - 376ms 150ms - 526ms 226ms - 602ms 226ms - 677ms
MP5 (10mm Auto) 150ms - 376ms 150ms - 526ms 226ms - 602ms 226ms - 677ms
MP7 126ms - 379ms 189ms - 568ms 189ms - 568ms 253ms - 695ms
P90 133ms - 398ms 199ms - 597ms 199ms - 597ms 265ms - 729ms
Striker-45 99ms - 397ms 198ms - 694ms 198ms - 694ms 298ms - 793ms
Striker-45 (Hollow Point) 150ms - 451ms 150ms - 601ms 301ms - 751ms 301ms - 751ms
Uzi 167ms - 465ms 266ms - 764ms 266ms - 764ms 366ms - 863ms
Uzi (.41 Mags) 167ms - 465ms 266ms - 664ms 266ms - 764ms 266ms - 764ms
CX-9 116ms - 405ms 232ms - 579ms 232ms - 579ms 232ms - 637ms

LMGs

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Bruen MK9 227ms - 466ms 307ms - 705ms 306ms - 705ms 306ms - 705ms
FiNN 257ms - 638ms 257ms - 638ms 353ms - 829ms 353ms - 829ms
FiNN (Adverse) 248ms - 549ms 248ms - 549ms 308ms - 730ms 308ms - 730ms
Holger-26 170ms - 426ms 256ms - 682ms 256ms - 682ms 256ms - 682ms
M91 247ms - 517ms 247ms - 698ms 337ms - 698ms 337ms - 698ms
MG34 204ms - 477ms 272ms - 614ms 272ms - 614ms 272ms - 614ms
PKM 227ms - 467ms 307ms - 627ms 307ms - 627ms 307ms - 627ms
SA87 100ms - 400ms 200ms - 600ms 200ms - 600ms 200ms - 700ms
RAAL 175ms - 500ms 284ms - 718ms 284ms - 718ms 284ms - 718ms

Marksman Rifles

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
EBR-14 0ms - 231ms 231ms - 923ms 231ms - 923ms 231ms - 923ms
Kar98k 0ms - 0ms 0ms - 1364ms 1364ms - 2727ms 1364ms - 2727ms
MK2 Carbine 0ms - 682ms 0ms - 1364ms 682ms - 1364ms 682ms - 1364ms
SKS 0ms - 190ms 190ms - 762ms 190ms - 762ms 381ms - 952ms
Crossbow 0ms - 0ms 0ms - 8571ms 0ms - 8571ms 4286ms - 8571ms
SP-R 208 0ms - 0ms 0ms - 1277ms 1277ms - 2553ms 1277ms - 2553ms

Sniper Rifles

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
AX-50 0ms - 0ms 0ms - 3077ms 0ms - 3077ms 1538ms - 3077ms
Dragunov 0ms - 316ms 0ms - 316ms 316ms - 947ms 316ms - 947ms
HDR 0ms - 0ms 0ms - 3750ms 0ms - 3750ms 1875ms - 3750ms
Rytec AMR 0ms - 0ms 0ms - 727ms 0ms - 727ms 364ms - 727ms
Rytec AMR (Explosive) 0ms - 0ms 0ms - 638ms 0ms - 638ms 0ms - 638ms
Rytec AMR (Thermite) 0ms - 0ms 0ms - 638ms 0ms - 638ms 0ms - 638ms

Shotguns

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Model 680 0ms - 0ms 0ms - 857ms 0ms - 857ms 0ms - 857ms
725 0ms - 390ms 0ms - 390ms 0ms - 390ms 0ms - 390ms
Origin 12 0ms - 261ms 0ms - 261ms 0ms - 261ms 0ms - 261ms
R9-0 0ms - 214ms 0ms - 214ms 0ms - 214ms 0ms - 214ms
VLK Rogue 0ms - 0ms 0ms - 458ms 0ms - 458ms 0ms - 458ms
JAK-12 0ms - 407ms 0ms - 407ms 0ms - 407ms 0ms - 407ms

Handguns

Melee

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
.357 0ms - 1026ms 513ms - 1538ms 513ms - 1538ms 513ms - 1538ms
.357 Akimbo 0ms - 513ms 0ms - 513ms 0ms - 513ms 0ms - 513ms
.357 Snakeshot 0ms - 414ms 0ms - 414ms 0ms - 414ms 414ms - 1241ms
.357 Snakeshot Akimbo 0ms - 0ms 0ms - 0ms 0ms - 0ms 0ms - 414ms
1911 222ms - 667ms 444ms - 1111ms 444ms - 1333ms 667ms - 1556ms
1911 Akimbo 0ms - 222ms 222ms - 444ms 222ms - 667ms 222ms - 667ms
.50 GS 0ms - 727ms 364ms - 1091ms 364ms - 1091ms 364ms - 1091ms
.50 GS Akimbo 0ms - 364ms 0ms - 364ms 0ms - 364ms 0ms - 364ms
M19 192ms - 575ms 383ms - 958ms 383ms - 1150ms 575ms - 1342ms
M19 Akimbo 96ms - 288ms 192ms - 575ms 288ms - 671ms 288ms - 767ms
Renetti 190ms - 571ms 381ms - 952ms 381ms - 1143ms 571ms - 1333ms
Renetti Akimbo 190ms - 190ms 190ms - 381ms 190ms - 571ms 190ms - 571ms
X16 214ms - 643ms 429ms - 1071ms 429ms - 1286ms 643ms - 1500ms
X16 Akimbo 0ms - 214ms 214ms - 429ms 214ms - 643ms 214ms - 643ms
Sykov 179ms - 537ms 358ms - 896ms 358ms - 1075ms 537ms - 1254ms
Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Combat Knife 0ms - 476ms 0ms - 476ms 0ms - 476ms 0ms - 476ms
Riot Shield 2791ms - 8372ms 2791ms - 8372ms 2791ms - 8372ms 2791ms - 8372ms
Dual Kodachi 0ms - 476ms 0ms - 476ms 0ms - 476ms 0ms - 476ms
Kali Sticks 296ms - 591ms 296ms - 591ms 296ms - 591ms 296ms - 591ms
Throwing Knife 0ms - 870ms 0ms - 870ms 0ms - 870ms 0ms - 870ms
Hassan Sajid

Hassan has always loved Battle Royale games, right from the start of his gaming career. He has played PUBG and Fortnite extensively and as a fan of the Call of Duty series, Warzone is a no brainier for him. His favourite Call of Duty title is Modern Warfare 2. Hassan uses his in-game experience to create guides and videos that are aimed at helping other Warzone players become better. Hassan is also on LinkedIn.

167 Comments

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    1. Thanks for your comment Mac, yes, it is indeed 175 and the article is also updated accordingly. The value has changed since we last checked the damage.

      1. I'm not sure the SKS does more headshot damage than the Kar98 (175 vs 172). The SKS doesn't one shot to the head from full armor but the Kar98 does. Wouldn't make sense for it to do more.

        1. Hi Rob, thanks for the correction. The damage value for Kar98k is 250. It has been fixed in the article.
          We appreciate the feedback!

    1. Hi Nimble, thanks for your comment. These STK values are without any armor plates on. That means these STK values are for 100 base HP.

      1. Hi Kratus, thanks for your comment. Fennec needs 7 STK to the head with 250 health (+full armor). At base health of 100, you will need only 3 shots.

  1. There’s no possible way the bruen ads is correct. That gun has the slowest ads in the entire game. I run the pkm and considered switching but didn’t because of the extremely slow ads time and I’m also pretty sure it has less damage than the pkm. Let me know what y’all think

    1. Hi Matt, thanks for your feedback! The ADS time has been corrected. The previous value was an approximate 'sprint to fire' time. We've rechecked the damage values as well just to be sure, and the stated values are correct.

  2. you put the same rpm for fennec as amax, fennec is way higher. Thanks for article though,. also you should check the holger dps.

    1. Thanks for your feedback, John! We've updated the stated stats. We will be reviewing the whole database and update everything accordingly. There have been a couple of changes since we last updated this article. We will review and update all these stats ASAP.

  3. Considering that each weapon has a different damage reduction with range, at which range were the STK figures tested at?

  4. so what about these weapons with attachmnets added like how do i calculate the range for a customised FAL its diffently not just for <20m

  5. Very well done. Can you make one for multiplayer or send me a link for the most recent stats for all the for guns?

  6. Is it possible to add the milliseconds delay in-between shots for the burst weapons? Specifically the FR? This chart is slightly misleading since the RPM is so high for this weapon yet it takes milliseconds to bring down someone. Personal experience, the FR Famas 5.56 is too slow between trigger pulls to be worth anything.

  7. Also - may be a dumb question, but does RPM take into account reload time? As in, would "time to exhaust clip" be something worth considering? I'm thinking in terms of the Fennec or the impact a larger clip size would have on RPMs.

  8. Do you plan on updating this to include the stats from certain Magazine attachments, such as the AK 5.45 rounds, CR-56 M67 rounds, M4 .410 SOCOM rounds, UMP .45 Hollow Point rounds, and so on?

    1. Hi Grish, thanks for your comment. Yes, we will update this article to include those very soon.

  9. Are the EBR14 and the MK2 carbine headshot value corrects? I saw in another sites and videos that the EBR14 headshot is 165 and the MK2 Carbine is 145. Can you check it? Thanks.

    1. Hi Alexandre, thanks for your comment. The values shown are correct. The values in this article are for Warzone. The stats (EBR14: 165 & MK2 Carbine: 145) are for regular multiplayer.

    1. Exactly, as numbz stated, the base damage is terrible on this. Been using it, and the recoil and range are good, but the overall damage of this weapon is really low.

      1. Hey, nice work here on these stats.
        It would be great if you plan to make a list of snipers and how much do their attachaments increase their range(for how far the bullets flies straight. It would probably take forever to do this in every weapon in the game.
        And maybe this is a bug, but many times in game i shot players in the head from close distance with snipers such as Ax-50 Hdr, spr, and it registred as chest hit, only cracking their armor. Especially when the target was sitting crouch position. Or standing but facing towards me. Is there like a short distance where snipers don't do one shot kills in the game? Like in Bf, where snipers had "sweetspot" in wich you kill no matter where you hit?

  10. First of all, great job on this site and the data! I'll have a few suggestions but for now I'd like to ask for the Tac Laser benefits and also if in the future there will be a way to measure/track stacked attachment data.

    1. Hi Cryptix, thanks for your suggestions. We are working hard to get those features available in the near future.

  11. It says the rpm for the an94 is only 550, and having a slower dps than the grau in both catergories. i havent unlocked the an-94 yet, but in game, it syas the an94 has a higher damage and rpm than the grau. Just making sure those stats are correct cheers

    1. Hi Jack, okay so, the AN-94 has a really high RPM of around 1,000 during the first 2-3 shots after that the RPM comes down to about 550. That's why 550 is listed as the default RPM. The initial 1,000 RPM could be the reason the rate of fire has been shown as being higher than the Grau in-game.

  12. I think DPS calculation is wrong on most weapons. Assuming that Head/Chest shot damage is accurate, multiplying that by RPM then dividing by 60 to get damage-per-second, most of these guns give me different results than what's listed.

    I'd like to know the method you used to calculate DPS, because it doesn't seem right that the AK's 5.45mm ammo would be the same as it's default ammo, when 5.45mm increases firerate.

    1. Hi Grish, the DPS values are approximate values. The values that are listed here will be more or less the same (might have a difference of +-30). The information provided here is a collection of information from several different sources plus personal testing. The values are always different at every source BUT close to each other. The DPS values here are average DPS values.

      As for the DPS values for the 5.45 Ammo type, you are right, that has been fixed now. Thanks for your feedback! We will be updating this whole article very soon with updated and revised information.

  13. Hello, I see the value of these numbers!

    I have two questions.

    1. I would like to hear your reasoning for what you find important stats or what stats are the highest priority.

    2. Some youtubers claims that there are "hidden stats" fx the merc grip having 3% extra move speed, wich referes to the first part of the question. And I am sure there are other claims like that. Is that this reflected in your list?

    1. Hi Nikolaj, thanks for your comment. Okay, so, the vital stats are pretty much the ones mentioned above. The highest priority for Warzone would be given to Damage Range. The damage range is the most important stat of all due to the open field, and longe ranged gun-fights in Warzone. If you get damage drop off after a few meters away, then, of course, that gun is not feasible for Warzone.

      Another stat would be recoil control. Hitting shots at a fair distance need to have good control of your weapon. Ammo attachment is pretty essential as well, but only if you're in duos, trios, or quads. It would be best if you always went with the max ammo attachment for these modes. In Solos, you can ignore this if your base ammo capacity is 30 or so. That is more than enough for Solos. You can check our guide on important stats in Warzone here as well.

      We've realized that Time to Kill (TTK) is also one of the important stats as to how fast you can kill an enemy player plays a significant role in your gameplay, and that should be added in our article very soon. Just making sure we have the correct data and constant changes in the weapons makes it a bit complicated. The TTK values, however, should be up very soon.

      As for the "hidden stats." Those YouTubers are right! Some attachments do offer secret buffs and nerfs. For instance, Merc Foregrip before the recent patch gave around a +3.6% increase in your movement speed! But ever since the recent patch, the merc now reduces your movement speed by -1%. That is the reduction in the base movement speed. So no added speed and instead more reduction. Another known example is the VLK 3.0x Optic, and it gives you better recoil control on your weapon even though it is not mentioned.

  14. The DPS numbers are arrived at via shoddy math. Whoever calculated them got rid of decibels by rounding up their "rounds per second" number after dividing RPM by 60, to the next whole number. For example:

    FAL Chest DPS “522”

    rpm 485 divided by 60 = ~8.08 rounds per second. Round up to 9 x 58 chest dmg = 522dps. When the actual dps is 8.08 x 58 chest dmg = ~469dps

    M4 Chest DPS “392”

    Rpm 800 / 60 = ~13.3 rounds per second. 14 x 28 chest dmg = 392dps. Actual dps is 13.3 x 28 = ~372 dps

    You’re doing the same math anyways, idk why whoever made this didn’t wait until the end to round. If you want the correct figures, I’ll give them to you for free because this page is an otherwise good resource.

    1. Hi Christopher, thank you for your comment. We're aware of this, and this article is currently in the process of getting revised. More accurate values will be posted very soon!

  15. In the TTK stats, you didn't include FiNN with the Adverse barrels, which increase firerate to 1000. Do you think you could include that?

  16. Hey fantastic site, i love it. I just wanted you to know that the flame shot rounds for the VLK Rogue are missing.

    1. Hi Jaden, happy to hear you're liking our guide. I believe you are referring to the Dragon's breath rounds? If so, then they are already there under the attachment list for VLk Rogue.

    1. Hi there, just added the base stats for the new weapons SP-R 208 and AS VAL. The attachment stats will be added soon as well. Cheers!

  17. The Striker-45 with .45 Hollow Point 12-R Mags whole row seems incorrect:
    For example, Chest | STK = 50 | 3-8

    If the damage is 50, shouldn't STK be 2-5?

    Also, it would be cool if you provided a spreadsheet with the tables.

    1. Hi Plastor, thanks for your comment. Yes, we will have it up very soon. It is delayed due to the new patch that nerfed the weapon.

    1. Hi, thanks for your comment. These are absolutely correct stats. The sources are also reliable as extensive tests are carried as per the sources. We collect the information from many different sources such as XclusiveAce, Truegamedata and Mutant Media. The information that you see here is a compiled version.

  18. Hello
    Thanks for the amazing work

    I saw in the article that the m4A1 50 round mags has higher DPS than 60 round mags. So, may you confirm that information?

    1. Hi Abdulrahman, thanks for point that out. They both are supposed to have the same DPS. The 50 Round mags were not updated, just fixed it now!

  19. nice! but question pls :
    when we add 2 attachments to a weapon how do we calculate the final ADS ? imagine I add for the mp5 the compensator which is 178ms ADS speed + FFS Light which is 167ms ADS ? what is the final ADS then?

    1. Hi jamafouin, thanks for your comment. For the final ADS, you must take the base ADS value of MP5 as a reference point. The base ADS is 174 ms. If you take the difference of the base ADS and the ADS from the compensator (179 ms), there is an increase of 5 ms. That means it is slower. Then if you take the difference of the base 174 ms and FSS Light (167 ms), there is a major decrease in time. The ADS time comes down by 7 ms.

      So we have +5 from the compensator and -7 from the FSS Light. The final ADS will be the summation of all these three. 174 + 5 -7 = 172 ms. I hope this helps!

    1. Hi Diego, thanks for your comment. The damage values are the same. The reason why you think .338 has more damage is due to its high bullet velocity. Having higher bullet velocity cancels out the bullet drop and, ultimately, providing better effective damage range. You can see in the stats that the damage values for .338 are effective up to 29m. Any target beyond that will deal less damage due to bullet drop off and decreased effective damage range. I hope this helped.

    1. Hi Will, the recoil pattern is pre-patch, but it is pretty much the same pre and post-patch. There is no significant difference.

  20. I am confused about the Finn's dmg values here. It shows it doing less damage per shot with the Adverse barrels with the higher RPM granted by that barrel. In game the barrel does not show a damage reduction, only a fire rate increase. This would affect the overall dps.

    Am I missing something?

    1. Hi Eroc, yes, that's correct. Given an increased rate of fire, the damage reduces to balance out the gun. It doesn't show it in-game, but the tests show otherwise. Also, the DPS increases from 384 (base head DPS) to 476 (factory adverse head DPS) due to the increase in RPM.

  21. Hi,
    I'm wondering how you calculate the TTK? It doesn't seem correct?
    (I took the AN-94 as an example)

    Chest Base damage: 34
    RPM: 550
    --> 109,1 ms/round
    For chest-shot with 100Hp it takes 3 rounds for a kill at close range.
    Counting the first shot without any delay, that would give TTK: 2x109 ms = 218ms.

    Or?

  22. Fantastic resource. Can’t even imagine the time put into this one. So glad to have data to confirm the in play observations and insight. Bravo

  23. The patch on the 16th increased the damage range for the Fennec and ISO, have those values been updated here as well?

    1. Hi Raven, those values are not added here as we still need to check out the difference. We will update the article as soon as we have the new data.

  24. where are the Cold War guns???? they should be included here as well since they have merged them all...... can you pls post them????

    1. Hi Dreiter. The two spray patterns do not have any major reasoning behind them. It is just to show the consistency of the pattern.

      1. And how did you calculate akimbo TTK? How is it possible that m19 akimbo have headshot TTK 3 times less, than single handed?

        1. Hi Kirill!

          The TTK is calculated using the following formula:

          TTK = (60/RPM)*(Bullets To Kill - 1)

          We are essentially converting RPM into RPS here. We subtract one from the bullets it takes to kill because the first bullet is always an instant bullet or has some hitscan. So it is not counted.

          And here, Akimbos having a faster TTK completely makes sense as you get two of the same weapons, so bullets to kill technically "reduces" as you have two pistols.

          For instance, the RPM for the M19 is 312 RPM, and with the Akimbo equipped you, need 2 shots (1 shot = 84 DMG) to the chest to kill someone at 100 HP. Plugging in the values into the formula --> (60/312)*(2-1) = 192ms

          I hope that makes it clear for you!

  25. When will the Cold war weapons TTK , DPS and other info be updated from the most recent updates?

    Specifically, I'm referring to the Mac 10 and DMR14 nerf that happened in the update.

    Thank you!

    1. Hi EHT, the new weapons will be up soon. We're already on it! There has been a lot of weapon changes over the past few months especially after Season 2 dropped. So, it will take a bit of time.

          1. Hello Hassan,

            Thank you and your team for the great work and effort. I appreciate it. In the last week, I've heard rumors that the M67 rounds for the AMAX received a stealth buff. Are you able to confirm that?

            Thank you and kinds regards.

          2. Hi ChokeStar!

            Thank you for your positive feedback. We appreciate it. And regarding the new stealth buff, I haven't really noticed any difference using the M67 rounds recently. I will have to look more into it and see if the attachment stats need updating. Thanks a lot for the heads up!

    1. Hi Benjee!

      The FARA stats are there. They were just not formatted properly before. You can find the FARA stats under the Black Ops Cold War category.

    1. Hey Matt, we've updated the SP-R stats. There have been many changes to the weapon stats, and we will be updating the articles with the new weapon damage profiles soon. Thanks for the heads up!

  26. How do I see the stats for the weapons ported over from Cold War? For some reason it's only displaying the Modern Warfare weapons amd their stats, whereas you claim that the Cold War weapons are included?

    1. Hi Josh!

      The Black Ops Cold War stats are also in this article. You will have to navigate to the second page to view them.

    1. Hi Dominic, we updated this last week. But, we aware of the new patch that has balanced the weapons, and stats were changed yet again. We will be updating this in the coming days.

  27. Hey! This is such an amazing article, it helps a whole lot considering that the ingame stat-bars are often, if not always, wrong. However, where did the attachment modifiers go? I reckon this guide had a section which rated all the attachments on each and every weapon and how they affect thing such as damage, ADS time, RoF, etc.

    1. Hi Matt!

      Appreciate the comment. We've been trying to get a better version of the attachment modifiers. In a way so that we can have our own sort of a "loadout builder" on the site. We will have the attachments up in the near future!

      Thanks for sticking around!

      1. Holy crap! I can't wait to see how that turns out, amazing concept!
        Honestly, I have no idea how you actually measure damage in this game. Script?

    1. Hi Amir!

      The new stats will go up very soon. There are some more changes coming to the weapons and we will update all the stats including the addition of the new weapons once the changes are in place.

    1. Hi Chaos!

      As per the last revision, yes, they were up to date. We will re-check and update if there are any changes. There seem to be some changes to the TTK of FFAR, according to another comment here. If that is the case, then there is a possibility of some M4A1 stat changes as well.

  28. Hi, great article! Really helped me to decide which loadouts I'm gonna use. I read elsewhere that the FFAR 1 no longer has a 400-500 ms ttk, and I just wanted to ask if the FFAR ttk and stats are still up to date. Thanks!

    1. Hi Tactical!

      Thanks a lot for your comment. It seems there have been some changes in the weapon stats once again. We will have to re-check and update the article accordingly. Expect an update in a day or so.

  29. Hey, Tactical here again, thanks again for updating the article! I just have a suggestion to make: Do you guys think you could make a tier guide(Meta, competitive, S, a, b, c, etc.) for all the weapons in warzone? I think that might be really helpful. Thanks for your continued updates!

    1. Hi Tactical!

      That's a pretty good idea. Thanks for your input. We will definitely look into it.

  30. Have you updated the guide after the massive weapons patch to raise the ttk of all the guns a couple of days ago? Thanks

    1. If you look at the top of the page, it shows the last time it was edited. So to answer your question, no they didn’t update it yet but knowing them they’ll have it up real soon.

      1. Hi guys!

        That is correct. The article needs a complete overhaul once again due to the recent weapon changes..again! We will have the updated stats up soon. Thanks for sticking around!

  31. Hi, so based on your article ( thanks btw for in depth charts and all your effort ), C58 do more dmg than FARA 83, but when i use the stat comparison in-game itself like i compare fara in my loadout with the c58, warzone says that fara actually has more damage than C58, hows that?

    Thanks!

    1. Hi Parham!

      Thanks for your positive feedback. There have been some more weapon changes. We will have the updated stats up as soon as possible.

  32. Hey Ik you guys are working on it but I’m just wondering how close y’all are to updating the stats

    1. Hi Barry!

      We will have them up in the coming week. Thank you for sticking around. The stats are all over the place with this game sometimes!

    1. Hi Zak!

      He's right. This guide is not up to date. We will have all the stats up to date in the coming week. Thanks for sticking around and apologies for the delay.

    1. Hi Barry!

      Yup, Tactical is right. We were going to wait for Season 5 to drop as it will bring some more weapon tunings. But, we have updated the stats regardless with the exception of a couple of recoil patterns. We will once again update this with Season 5 weapon stats and all weapon recoil patterns. Thanks for waiting!

  33. hi, i got a ttk number for the milano as 520 ms, I just wanted to ask how you guys got the ttk for the milano thanks!

    1. Hi Tactical!

      That is correct, but the 520ms value is without any Open Bolt Delay. If you add the Open Bolt Delay, around 58ms for the Milano, you get around 578ms TTK.
      Just for reference - the TTK is calculated by (60/RPM) * (STK-1), where STK is the shots to kill and we minus one as the first bullet is almost instant, so we do not consider it.
      I hope this helps!

  34. Hello, is it up to date? Im interested in MW MP5 stats after the nerf. I watched truegamedata on YT, but they said some weird numbers, at least weird for me. I dont get it. Patch said 34->31, max dmg range reduced and upper torso 1.1x, but they showed that now all stats at base range are all reduced like 49 34 34 30 -> 44 34 31 27.

  35. Great spreadsheet! My only critique is that the Cold War ttks are for a 100 HP opponent when the HP in Cold war is actually 150.

    1. This is a Warzone stat guide, not a multiplayer one. But they definitely should add values for 150 hp for those of us that need it for Cold War.