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In-Depth Warzone Weapon Stats Guide


Black Ops Cold War

Weapon Stats

Assault Rifles

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
XM4 48 | 3-6 32 | 4-8 32 | 4-8 32 | 4-8 30 238ms 577 385 721 2.360s <22m
AK-47 (Cold War) 58 | 2-5 43 | 3-6 36 | 3-7 36 | 3-7 30 267ms 580 430 600 2.500s <25m
Krig 6 45 | 3-6 33 | 4-8 33 | 4-8 30 | 4-9 30 300ms 489 359 652 2.500s <38m
QBZ-83 42 | 3-6 30 | 4-9 28 | 4-9 28 | 4-9 30 221ms 475 340 679 2.300s <31m
FFAR 1 40 | 3-7 27 | 4-10 27 | 4-10 27 | 4-10 25 300ms 600 405 900 2.480s <31m
Groza 45 | 3-6 30 | 3-9 28 | 4-9 28 | 4-9 30 221ms 567 453 755 2.120s <32m
FARA 83 40 | 3-7 31 | 4-9 31 | 4-9 31 | 4-9 30 296ms 527 408 790 3.170s <27m

SMGs

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
MP5 (Cold War) 47 | 3-6 33 | 4-8 33 | 4-8 29 | 4-9 30 200ms 670 470 855 2.480s <10m
Milano 821 55 | 2-5 34 | 3-8 34 | 3-8 30 | 4-9 32 163ms 528 326 576 2.200s <16m
AK-47u 56 | 2-5 35 | 3-8 35 | 3-8 35 | 3-8 32 229ms 650 406 696 2.400s <18m
KSP 45 64 | 2-4 40 | 3-7 40 | 3-7 36 | 3-7 30 200ms 544 340 510 2.400s <14m
Bullfrog 50 | 2-5 32 | 4-8 32 | 4-8 28 | 4-9 50 200ms 626 401 751 2.340s <15m
MAC-10 29 | 4-9 24 | 5-11 24 | 5-11 21 | 5-12 32 167ms 540 447 1118 2.000s <15.5m
LC10 48 | 3-6 30 | 4-9 30 | 4-9 27 | 4-10 34 192ms 632 395 790 2.200s <20m
PPSh-41 35 | 3-8 27 | 4-10 27 | 4-10 24 | 5-11 34 192ms 527 407 904 2.200s <17m

LMGs

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Stoner 63 51 | 2-5 37 | 3-7 34 | 3-8 34 | 3-8 75 400ms 611 443 719 6.000s <40m
RPD 48 | 3-6 35 | 3-8 32 | 4-8 32 | 4-8 75 340ms 522 380 652 7.000s <40m
M60 54 | 2-5 39 | 3-7 36 | 3-7 36 | 3-7 100 3400ms 464 335 515 7.400s <42m

Tactical Rifles

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Type 63 124 | 1-3 72 | 2-4 66 | 2-4 60 | 2-5 25 267ms 709 412 343 2.030s <22m
M16 72 | 2-4 40 | 3-7 40 | 3-7 40 | 3-7 30 300ms 523 291 436 2.500s <80m
AUG (Cold War) 72 | 2-4 40 | 3-7 40 | 3-7 40 | 3-7 30 396ms 557 309 464 2.500s <80m
DMR-14 112 | 1-3 60 | 2-5 55 | 2-5 55 | 2-5 20 288ms 691 370 370 2.280s <19m
CARV.2 61 | 2-5 37 | 3-7 36 | 3-7 34 | 3-8 30 308ms 523 317 514 2.370s <31m

Sniper Rifles

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Pelington 703 250 | 1-1 112 | 1-3 102 | 1-3 91 | 2-3 5 340ms 225 101 54 5.100s <105m
LW3 Tundra 250 | 1-1 112 | 1-3 102 | 1-3 91 | 2-3 5 300ms 196 88 47 3.000s <88m
M82 250 | 1-1 112 | 1-3 102 | 1-3 91 | 2-3 5 275ms 750 336 180 3.000s <70m
ZRG 20mm 250 | 1-1 126 | 1-2 117 | 1-3 91 | 2-3 5 550ms 179 90 43 4.500s (TBC) <115m
Swiss K31 220 | 1-2 149 | 1-2 110 | 1-3 110 | 1-3 5 470ms 147 99 40 2.600s <110m

Shotgun

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
Hauer 77 206 | 1-2 166 | 1-2 166 | 1-2 166 | 1-2 5 300ms 227 183 66 4.500s <2.5m
Gallo SA12 206 | 1-2 166 | 1-2 166 | 1-2 166 | 1-2 7 300ms 728 587 212 6.000s <4m
Streetsweeper 206 | 1-2 166 | 1-2 166 | 1-2 166 | 1-2 12 250ms 1,030 830 300 14.100s <2.5m

Handguns

Weapon Base Damage Mag Size ADS Speed DPS RPM Reload Time Base Range
Head | STK (100HP-250HP) Chest | STK (100HP-250HP) Stomach | STK (100HP-250HP) Limbs | STK (100HP-250HP) Head Chest
1911 (Cold War) 72 | 2-4 42 | 3-6 36 | 3-7 33 | 4-8 8 100ms 540 315 450 1.800s <19m
Magnum 37 | 3-7 37 | 3-7 29 | 4-9 29 | 4-9 15 167ms 685 685 1111 1.700s <22m
Diamatti 121 | 1-3 82 | 2-4 78 | 2-4 78 | 2-4 6 100ms 333 223 165 6.300s <36m
AMP63 42 | 3-6 36 | 3-7 30 | 4-9 30 | 4-9 15 225ms 446 382 637 1.420s <20m

Time to Kill (TTK)

The TTK values stated below correspond with the base weapon stats mentioned above.

Assault Rifles

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
XM4 169ms - 423ms 254ms - 592ms 254ms - 592ms 254ms - 592ms
AK-47 (Cold War) 91ms - 364ms 182ms - 455ms 182ms - 545ms 182ms - 545ms
Krig 6 183ms - 458ms 275ms - 733ms 275ms - 733ms 275ms - 733ms
QBZ-83 167ms - 417ms 250ms - 667ms 250ms - 667ms 250ms - 667ms
FFAR 1 133ms - 333ms 200ms - 467ms 200ms - 533ms 200ms - 533ms
Groza 159ms - 397ms 159ms - 477ms 238ms - 636ms 238ms - 636ms
FARA 83 189ms - 492ms 265ms - 720ms 265ms - 720ms 265ms - 720ms

SMGs

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
MP5 (Cold War) 133ms - 333ms 200ms - 467ms 200ms - 467ms 200ms - 533ms
Milano 821 102ms - 407ms 203ms - 712ms 203ms - 712ms 305ms - 814ms
AK-47u 82ms - 329ms 164ms - 575ms 164ms - 575ms 164ms - 575ms
KSP 45 83ms - 400ms 167ms - 790ms 167ms - 790ms 167ms - 790ms
Bullfrog 77ms - 308ms 154ms - 538ms 231ms - 615ms 231ms - 615ms
LC10 202ms - 430ms 278ms - 734ms 278ms - 734ms 278ms - 885ms
PPSh-14 133ms - 465ms 199ms - 597ms 199ms - 597ms 265ms - 664ms
MAC-10 225ms - 479ms 275ms - 588ms 275ms - 588ms 275ms - 658ms

LMGs

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Stoner 63 82ms - 327ms 163ms - 490ms 163ms - 571ms 163ms - 571ms
RPD 185ms - 462ms 185ms - 646ms 277ms - 646ms 277ms - 646ms
M60 113ms - 453ms 226ms - 679ms 226ms - 679ms 226ms - 679ms

Tactical Rifles

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Type 63 0ms - 350ms 175ms - 525ms 175ms - 525ms 175ms - 700ms
M16 67ms - 446ms 133ms - 892ms 133ms - 892ms 133ms - 892ms
AUG (Cold War) 72ms - 224ms 152ms - 456ms 152ms - 456ms 152ms - 456ms
DMR-14 0ms - 324ms 162ms - 649ms 162ms - 649ms 162ms - 649ms
CARV.2 117ms - 467ms 233ms - 700ms 233ms - 700ms 233ms - 817ms

Sniper Rifles

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Pelington 703 0ms - 0ms 0ms - 2222ms 0ms - 2222ms 1111ms - 2222ms
LW3 Tundra 0ms - 0ms 0ms - 2553ms 0ms - 2553ms 1277ms - 2553ms
M82 0ms - 0ms 0ms - 667ms 0ms - 667ms 333ms - 667ms
ZRG 20mm 0ms - 0ms 0ms - 3117ms 0ms - 3117ms 1558ms - 3117ms
Swiss K31 0ms - 1500ms 0ms - 1500ms 0ms - 3000ms 0ms - 3000ms

Shotguns

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
Hauer 77 0ms - 909ms 0ms - 909ms 0ms - 909ms 0ms - 909ms
Gallo SA12 0ms - 283ms 0ms - 283ms 0ms - 283ms 0ms - 283ms
Streetsweeper 0ms - 200ms 0ms - 200ms 0ms - 200ms 0ms - 200ms

Handguns

Weapon TTK
Head | 100HP-250HP Chest | 100HP-250HP Stomach | 100HP-250HP Limbs | 100HP-250HP
1911 (Cold War) 133ms - 400ms 267ms - 667ms 267ms - 800ms 400ms - 933ms
Magnum 108ms - 624ms 108ms - 624ms 312ms - 732ms 312ms - 732ms
Diamatti 0ms - 727ms 364ms - 1091ms 364ms - 1091ms 364ms - 1091ms
AMP63 188ms - 471ms 188ms - 565ms 283ms - 754ms 283ms - 754ms

Recoil Patterns

Below we've set out the recoil patterns of all the cold war weapons.

Assault Rifles

TOP GAMEPLAY HIGHLIGHTS

SMGs

LMGs

Tactical Rifles

Thanks, in part, to this spreadsheet by Mutant Media and this gun guide series by TheXclusiveAce, which helped us in making aspects of this guide.

Hassan Sajid

Hassan has always loved Battle Royale games, right from the start of his gaming career. He has played PUBG and Fortnite extensively and as a fan of the Call of Duty series, Warzone is a no brainier for him. His favourite Call of Duty title is Modern Warfare 2. Hassan uses his in-game experience to create guides and videos that are aimed at helping other Warzone players become better. Hassan is also on LinkedIn.

119 Comments

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    1. Thanks for your comment Mac, yes, it is indeed 175 and the article is also updated accordingly. The value has changed since we last checked the damage.

      1. I'm not sure the SKS does more headshot damage than the Kar98 (175 vs 172). The SKS doesn't one shot to the head from full armor but the Kar98 does. Wouldn't make sense for it to do more.

        1. Hi Rob, thanks for the correction. The damage value for Kar98k is 250. It has been fixed in the article.
          We appreciate the feedback!

    1. Hi Nimble, thanks for your comment. These STK values are without any armor plates on. That means these STK values are for 100 base HP.

      1. Hi Kratus, thanks for your comment. Fennec needs 7 STK to the head with 250 health (+full armor). At base health of 100, you will need only 3 shots.

  1. There’s no possible way the bruen ads is correct. That gun has the slowest ads in the entire game. I run the pkm and considered switching but didn’t because of the extremely slow ads time and I’m also pretty sure it has less damage than the pkm. Let me know what y’all think

    1. Hi Matt, thanks for your feedback! The ADS time has been corrected. The previous value was an approximate 'sprint to fire' time. We've rechecked the damage values as well just to be sure, and the stated values are correct.

  2. you put the same rpm for fennec as amax, fennec is way higher. Thanks for article though,. also you should check the holger dps.

    1. Thanks for your feedback, John! We've updated the stated stats. We will be reviewing the whole database and update everything accordingly. There have been a couple of changes since we last updated this article. We will review and update all these stats ASAP.

  3. Considering that each weapon has a different damage reduction with range, at which range were the STK figures tested at?

  4. so what about these weapons with attachmnets added like how do i calculate the range for a customised FAL its diffently not just for <20m

  5. Very well done. Can you make one for multiplayer or send me a link for the most recent stats for all the for guns?

  6. Is it possible to add the milliseconds delay in-between shots for the burst weapons? Specifically the FR? This chart is slightly misleading since the RPM is so high for this weapon yet it takes milliseconds to bring down someone. Personal experience, the FR Famas 5.56 is too slow between trigger pulls to be worth anything.

  7. Also - may be a dumb question, but does RPM take into account reload time? As in, would "time to exhaust clip" be something worth considering? I'm thinking in terms of the Fennec or the impact a larger clip size would have on RPMs.

  8. Do you plan on updating this to include the stats from certain Magazine attachments, such as the AK 5.45 rounds, CR-56 M67 rounds, M4 .410 SOCOM rounds, UMP .45 Hollow Point rounds, and so on?

    1. Hi Grish, thanks for your comment. Yes, we will update this article to include those very soon.

  9. Are the EBR14 and the MK2 carbine headshot value corrects? I saw in another sites and videos that the EBR14 headshot is 165 and the MK2 Carbine is 145. Can you check it? Thanks.

    1. Hi Alexandre, thanks for your comment. The values shown are correct. The values in this article are for Warzone. The stats (EBR14: 165 & MK2 Carbine: 145) are for regular multiplayer.

    1. Exactly, as numbz stated, the base damage is terrible on this. Been using it, and the recoil and range are good, but the overall damage of this weapon is really low.

      1. Hey, nice work here on these stats.
        It would be great if you plan to make a list of snipers and how much do their attachaments increase their range(for how far the bullets flies straight. It would probably take forever to do this in every weapon in the game.
        And maybe this is a bug, but many times in game i shot players in the head from close distance with snipers such as Ax-50 Hdr, spr, and it registred as chest hit, only cracking their armor. Especially when the target was sitting crouch position. Or standing but facing towards me. Is there like a short distance where snipers don't do one shot kills in the game? Like in Bf, where snipers had "sweetspot" in wich you kill no matter where you hit?

  10. First of all, great job on this site and the data! I'll have a few suggestions but for now I'd like to ask for the Tac Laser benefits and also if in the future there will be a way to measure/track stacked attachment data.

    1. Hi Cryptix, thanks for your suggestions. We are working hard to get those features available in the near future.

  11. It says the rpm for the an94 is only 550, and having a slower dps than the grau in both catergories. i havent unlocked the an-94 yet, but in game, it syas the an94 has a higher damage and rpm than the grau. Just making sure those stats are correct cheers

    1. Hi Jack, okay so, the AN-94 has a really high RPM of around 1,000 during the first 2-3 shots after that the RPM comes down to about 550. That's why 550 is listed as the default RPM. The initial 1,000 RPM could be the reason the rate of fire has been shown as being higher than the Grau in-game.

  12. I think DPS calculation is wrong on most weapons. Assuming that Head/Chest shot damage is accurate, multiplying that by RPM then dividing by 60 to get damage-per-second, most of these guns give me different results than what's listed.

    I'd like to know the method you used to calculate DPS, because it doesn't seem right that the AK's 5.45mm ammo would be the same as it's default ammo, when 5.45mm increases firerate.

    1. Hi Grish, the DPS values are approximate values. The values that are listed here will be more or less the same (might have a difference of +-30). The information provided here is a collection of information from several different sources plus personal testing. The values are always different at every source BUT close to each other. The DPS values here are average DPS values.

      As for the DPS values for the 5.45 Ammo type, you are right, that has been fixed now. Thanks for your feedback! We will be updating this whole article very soon with updated and revised information.

  13. Hello, I see the value of these numbers!

    I have two questions.

    1. I would like to hear your reasoning for what you find important stats or what stats are the highest priority.

    2. Some youtubers claims that there are "hidden stats" fx the merc grip having 3% extra move speed, wich referes to the first part of the question. And I am sure there are other claims like that. Is that this reflected in your list?

    1. Hi Nikolaj, thanks for your comment. Okay, so, the vital stats are pretty much the ones mentioned above. The highest priority for Warzone would be given to Damage Range. The damage range is the most important stat of all due to the open field, and longe ranged gun-fights in Warzone. If you get damage drop off after a few meters away, then, of course, that gun is not feasible for Warzone.

      Another stat would be recoil control. Hitting shots at a fair distance need to have good control of your weapon. Ammo attachment is pretty essential as well, but only if you're in duos, trios, or quads. It would be best if you always went with the max ammo attachment for these modes. In Solos, you can ignore this if your base ammo capacity is 30 or so. That is more than enough for Solos. You can check our guide on important stats in Warzone here as well.

      We've realized that Time to Kill (TTK) is also one of the important stats as to how fast you can kill an enemy player plays a significant role in your gameplay, and that should be added in our article very soon. Just making sure we have the correct data and constant changes in the weapons makes it a bit complicated. The TTK values, however, should be up very soon.

      As for the "hidden stats." Those YouTubers are right! Some attachments do offer secret buffs and nerfs. For instance, Merc Foregrip before the recent patch gave around a +3.6% increase in your movement speed! But ever since the recent patch, the merc now reduces your movement speed by -1%. That is the reduction in the base movement speed. So no added speed and instead more reduction. Another known example is the VLK 3.0x Optic, and it gives you better recoil control on your weapon even though it is not mentioned.

  14. The DPS numbers are arrived at via shoddy math. Whoever calculated them got rid of decibels by rounding up their "rounds per second" number after dividing RPM by 60, to the next whole number. For example:

    FAL Chest DPS “522”

    rpm 485 divided by 60 = ~8.08 rounds per second. Round up to 9 x 58 chest dmg = 522dps. When the actual dps is 8.08 x 58 chest dmg = ~469dps

    M4 Chest DPS “392”

    Rpm 800 / 60 = ~13.3 rounds per second. 14 x 28 chest dmg = 392dps. Actual dps is 13.3 x 28 = ~372 dps

    You’re doing the same math anyways, idk why whoever made this didn’t wait until the end to round. If you want the correct figures, I’ll give them to you for free because this page is an otherwise good resource.

    1. Hi Christopher, thank you for your comment. We're aware of this, and this article is currently in the process of getting revised. More accurate values will be posted very soon!

  15. In the TTK stats, you didn't include FiNN with the Adverse barrels, which increase firerate to 1000. Do you think you could include that?

  16. Hey fantastic site, i love it. I just wanted you to know that the flame shot rounds for the VLK Rogue are missing.

    1. Hi Jaden, happy to hear you're liking our guide. I believe you are referring to the Dragon's breath rounds? If so, then they are already there under the attachment list for VLk Rogue.

    1. Hi there, just added the base stats for the new weapons SP-R 208 and AS VAL. The attachment stats will be added soon as well. Cheers!

  17. The Striker-45 with .45 Hollow Point 12-R Mags whole row seems incorrect:
    For example, Chest | STK = 50 | 3-8

    If the damage is 50, shouldn't STK be 2-5?

    Also, it would be cool if you provided a spreadsheet with the tables.

    1. Hi Plastor, thanks for your comment. Yes, we will have it up very soon. It is delayed due to the new patch that nerfed the weapon.

    1. Hi, thanks for your comment. These are absolutely correct stats. The sources are also reliable as extensive tests are carried as per the sources. We collect the information from many different sources such as XclusiveAce, Truegamedata and Mutant Media. The information that you see here is a compiled version.

  18. Hello
    Thanks for the amazing work

    I saw in the article that the m4A1 50 round mags has higher DPS than 60 round mags. So, may you confirm that information?

    1. Hi Abdulrahman, thanks for point that out. They both are supposed to have the same DPS. The 50 Round mags were not updated, just fixed it now!

  19. nice! but question pls :
    when we add 2 attachments to a weapon how do we calculate the final ADS ? imagine I add for the mp5 the compensator which is 178ms ADS speed + FFS Light which is 167ms ADS ? what is the final ADS then?

    1. Hi jamafouin, thanks for your comment. For the final ADS, you must take the base ADS value of MP5 as a reference point. The base ADS is 174 ms. If you take the difference of the base ADS and the ADS from the compensator (179 ms), there is an increase of 5 ms. That means it is slower. Then if you take the difference of the base 174 ms and FSS Light (167 ms), there is a major decrease in time. The ADS time comes down by 7 ms.

      So we have +5 from the compensator and -7 from the FSS Light. The final ADS will be the summation of all these three. 174 + 5 -7 = 172 ms. I hope this helps!

    1. Hi Diego, thanks for your comment. The damage values are the same. The reason why you think .338 has more damage is due to its high bullet velocity. Having higher bullet velocity cancels out the bullet drop and, ultimately, providing better effective damage range. You can see in the stats that the damage values for .338 are effective up to 29m. Any target beyond that will deal less damage due to bullet drop off and decreased effective damage range. I hope this helped.

    1. Hi Will, the recoil pattern is pre-patch, but it is pretty much the same pre and post-patch. There is no significant difference.

  20. I am confused about the Finn's dmg values here. It shows it doing less damage per shot with the Adverse barrels with the higher RPM granted by that barrel. In game the barrel does not show a damage reduction, only a fire rate increase. This would affect the overall dps.

    Am I missing something?

    1. Hi Eroc, yes, that's correct. Given an increased rate of fire, the damage reduces to balance out the gun. It doesn't show it in-game, but the tests show otherwise. Also, the DPS increases from 384 (base head DPS) to 476 (factory adverse head DPS) due to the increase in RPM.

  21. Hi,
    I'm wondering how you calculate the TTK? It doesn't seem correct?
    (I took the AN-94 as an example)

    Chest Base damage: 34
    RPM: 550
    --> 109,1 ms/round
    For chest-shot with 100Hp it takes 3 rounds for a kill at close range.
    Counting the first shot without any delay, that would give TTK: 2x109 ms = 218ms.

    Or?

  22. Fantastic resource. Can’t even imagine the time put into this one. So glad to have data to confirm the in play observations and insight. Bravo

  23. The patch on the 16th increased the damage range for the Fennec and ISO, have those values been updated here as well?

    1. Hi Raven, those values are not added here as we still need to check out the difference. We will update the article as soon as we have the new data.

  24. where are the Cold War guns???? they should be included here as well since they have merged them all...... can you pls post them????

    1. Hi Dreiter. The two spray patterns do not have any major reasoning behind them. It is just to show the consistency of the pattern.

      1. And how did you calculate akimbo TTK? How is it possible that m19 akimbo have headshot TTK 3 times less, than single handed?

        1. Hi Kirill!

          The TTK is calculated using the following formula:

          TTK = (60/RPM)*(Bullets To Kill - 1)

          We are essentially converting RPM into RPS here. We subtract one from the bullets it takes to kill because the first bullet is always an instant bullet or has some hitscan. So it is not counted.

          And here, Akimbos having a faster TTK completely makes sense as you get two of the same weapons, so bullets to kill technically "reduces" as you have two pistols.

          For instance, the RPM for the M19 is 312 RPM, and with the Akimbo equipped you, need 2 shots (1 shot = 84 DMG) to the chest to kill someone at 100 HP. Plugging in the values into the formula --> (60/312)*(2-1) = 192ms

          I hope that makes it clear for you!

  25. When will the Cold war weapons TTK , DPS and other info be updated from the most recent updates?

    Specifically, I'm referring to the Mac 10 and DMR14 nerf that happened in the update.

    Thank you!

    1. Hi EHT, the new weapons will be up soon. We're already on it! There has been a lot of weapon changes over the past few months especially after Season 2 dropped. So, it will take a bit of time.

          1. Hello Hassan,

            Thank you and your team for the great work and effort. I appreciate it. In the last week, I've heard rumors that the M67 rounds for the AMAX received a stealth buff. Are you able to confirm that?

            Thank you and kinds regards.

          2. Hi ChokeStar!

            Thank you for your positive feedback. We appreciate it. And regarding the new stealth buff, I haven't really noticed any difference using the M67 rounds recently. I will have to look more into it and see if the attachment stats need updating. Thanks a lot for the heads up!

    1. Hi Benjee!

      The FARA stats are there. They were just not formatted properly before. You can find the FARA stats under the Black Ops Cold War category.

    1. Hey Matt, we've updated the SP-R stats. There have been many changes to the weapon stats, and we will be updating the articles with the new weapon damage profiles soon. Thanks for the heads up!

  26. How do I see the stats for the weapons ported over from Cold War? For some reason it's only displaying the Modern Warfare weapons amd their stats, whereas you claim that the Cold War weapons are included?

    1. Hi Josh!

      The Black Ops Cold War stats are also in this article. You will have to navigate to the second page to view them.

    1. Hi Dominic, we updated this last week. But, we aware of the new patch that has balanced the weapons, and stats were changed yet again. We will be updating this in the coming days.