The Free Jump Pad easter egg is one of the most tedious easter eggs in Cold War Zombies. Just like the hand easter egg in the map Die Maschine, Firebase Z also has an easter egg that will likely leave you frustrated for the first couple of tries.
The free jump pad easter egg allows you to use the jump pads free of cost for the entirety of your game. Normally, using the jump pads cost you 500 points. But, after doing this "dance dance revolution" style of easter egg successfully, you won't have to pay a single cent to jump around for the rest of your game.
Be warned, this easter egg will test your patience, as a slight mistake will cause you to start the full easter egg from the beginning. To begin, you must first turn on the power by activating the three aether reactors around the map. Return to Ravenov after turning on the power to build your pack-a-punch machine.
TOP GAMEPLAY HIGHLIGHTS
The jump pads only get activated once the power is back. The guide below continues assuming you've already turned on the power.
Jump Pad Locations
Before getting into the actual easter egg, you must know the locations of all the jump pads around Firebase Z. This is important as the easter egg is only possible after using each jump pad at least once. There are six jump pads, linked with each other, that take you to one of the map's defense locations. This means you need 3,000 points initially to use all the jump pads.
There are two jump pads in each one of the major locations. There are two jump pads in each location, as one takes you back while the other takes you to the next location. The locations are Mission Control, Data Center, and Jungle Defense. Following are the jump pad locations:
- Jump Pad 1
- Jump Pad 2
The first jump pad is found on the top floor of the Mission Control building. It is the same building where Dr. Peck is holed up. The jump pad is next to the Stamin-Up perk machine.
The second jump pad is right next to the first one. It is directly in front of you as you take the exit by the first jump pad next to the Stamin-Up perk machine.
- Jump Pad 1
- Jump Pad 2
The first jump pad is on the balcony by the Speed Cola perk machine in the data center building corner. This is the same balcony that overlooks the Rocky Defense area.
The second jump pad is by the exit leading to the Field Hospital and Barracks.
- Jump Pad 1
- Jump Pad 2
The first jump pad is located at the left most border of the Jungle Defense.
The second jump pad is located at the rightmost border of the Jungle Defense.
Easter Egg Steps
Once you've jumped across all the jump pads, one of the jump pads will have a green light lit on its control panel. The jump pad with the green light is completely random every time. You need to look at all the jump pads and find the one with the green light on its control panel.
After finding the one with the green light, you are ready to begin your easter egg. First, shoot the green light button on the panel and stand on the jump pad. Do not walk off the jump pad, or else you will fail the easter egg.
You will hear a sound playing, and you will see different directional arrows on the computer screen of the jump pads. You need to move your operator in the direction it shows while staying on the jump pad platform. This moving bit is very tedious, and a slight mistake will lead to failure.
If you fail to do the easter egg, don't worry. End the round, and you will be able to do it once again in the following round. But, this time, the green light will be on a different jump pad. It is always random every round if you fail.
If you are attempting this easter egg solo, it is highly recommended that you complete the first step of the main easter egg, the serum step. You may check out our guide on completing the free perk safe easter egg. We've shown the serum step and how to obtain the essence trap in that guide, as well.
This is important as it will allow you to get access to the essence trap. It is an important piece of equipment since this easter egg is time-sensitive, and having a zombie around will make it very difficult unless one of your friends is holding a zombie far away from you.
If you manage to trap a single last zombie in an essence trap, you will have 3 minutes to complete the easter egg, which is more than enough time for you. After 3 minutes, the zombie will be released from the trap.
Jump Pad Patterns
The patterns on all the jump pads do not change. So it would be best to memorize the patterns for each jump pad. You will automatically get used to the patterns once you try this easter egg a couple of times. Below, you can see the patterns for all the jump pads.
- Use essence trap to trap a zombie at the end of a round, that will keep him trapped for 3 minutes, giving you more than enough time to do the easter egg.
- People mostly walk off the platform whenever the 'down' arrow shows up on the computer screen. You need to move back slightly. After doing this easter egg a couple of tries, you'll identify your sweet spot. You must ensure that you don't go too far back.
- Patterns that include left-right or up-down arrows are relatively easy. But, the ones that contain the mixture of both the directions are slightly tricky. For instance, if you have a right arrow followed by a down arrow, you need to slightly center your character first before moving backward. I know it sounds a bit tricky, but you'll get the hang of it after 2-3 attempts. It's that transition from left-right direction to up-down direction that confuses the players most. Practice quick centering of your operator before going up or down, and you will never fail again.