Easter eggs are a consistent feature in all Call Of Duty titles and with the release of the May 18 update for Call of Duty: Warzone, we can now open various bunkers that are scatted throughout the map using either a Red Access Card, or by completing an easter egg.
This guide will show you through the entire process and how you can go about opening up Bunker 11 in particular, step by step.
Bunker 11 is the most versatile bunker among the 11 bunkers you can access in Warzone as it includes several different items that do not exist in the others, such as a timer, a nuclear warhead(!), and other objects that are interactable. We cover everything in this guide.
Table of Contents
Before proceeding with the easter egg, you need to become familiar with several concepts that we fully explain in our guide below. They are:
- The locations of all the phones located across the Verdansk map
- Numbering in Russian
- Numbering in morse code format
These are important as the phones help us solve the easter egg, which in turn helps us access Bunker 11.
TOP GAMEPLAY HIGHLIGHTS & GUIDES
There are several phones spread across Verdansk, but only a few give you a message in Russian with some code in it. This code is basically the order in which you need to interact with the rest of the phones. The rest of the phones correspond to different numbers in morse code - more on that below.
The message can be in any one of the five phones shown on the map, and to recognize the correct phone, you need to hear it ringing. If the phone is not ringing, then that is not the right phone.
If you interact with a non-ringing phone, then you will simply hear a "beep", and nothing will happen. Note that the phones randomize in every match you play, and so does the code.
If you interact with a ringing phone, then the follow occurs in this order:
- A Russian message is played
- You hear a "jingle" sound
- A code is said, but in Russian
- You hear another "jingle" sound
Message Phones Locations
Message Phone 1
Message Phone 2
Message Phone 3
Message Phone 4
Message Phone 5
You need to learn Russian numbers from 0 to 9 as the code always contains a set of numbers, between 0 - 9 only. The Russian numbers are as follows:
|Numbers (English)||Numbers (Russian)|
You will need to listen to the code carefully as it can be quite difficult to understand. However, after doing it a couple of times, you will get used to it and immediately pick up on the numbers.
Once you've established the Russian numbering and the code, you need to know what phones correspond to what number. There are a total of 10 phones corresponding to numbers from 0 to 9 in morse code format. When you interact with these phones, they make a sound, which is, in fact, a number in morse code.
These phones are not randomized in each game. Therefore, once you have the location of these phones, you can simply go and interact with them at their set location. You can refer to our maps showing the location of all the phones below.
Morse code is a set of short (.) and long (—) beeps, and you can recognize the numbers once you know how they sound. The morse code only identifies which "number" a phone is. You do not need to know the morse code otherwise.
|Numbers||Numbers (Morse Code)||Sound|
|0||— — — — —|
|1||. — — — —|
|2||. . — — —|
|3||. . . — —|
|4||. . . . —|
|5||. . . . .|
|6||— . . . .|
|7||— — . . .|
|8||— — — . .|
|9||— — — — .|
Morse Code 0 Phone
Morse Code 1 Phone
Morse Code 2 Phone
Morse Code 3 Phone
Morse Code 4 Phone
Morse Code 5 Phone
Morse Code 6 Phone
Morse Code 7 Phone
Morse Code 8 Phone
Morse Code 9 Phone
Full Map With All Locations
In addition to the map images shown below, you can also refer to our interactive Warzone map showing all the locations.
Bunker 11 Location
Easter Egg Steps
Once you have all the information, we can proceed with the actual easter egg and open Bunker 11.
Step 1 - Identifying The Message Phone
As stated, first you need to identify the code by going to "Message Phones." These are randomized every game, and that means that the message can be in any one of these phones. You can identify the correct phone as it will be ringing.
Step 2 - Deciphering The Code
Interact with the phone, and the code will be revealed. In our case, it was Pyat Adeen Sem. This translates to 517. It means that we need to head over to those phones in that order. So we need to go to phones 5, 1, and 7.
Step 3 - Interacting With Phones In Order
As we have already established the morse code phone locations, we can simply head over to these phones. According to our map above, the phone with a morse code 5 is located at the TV Station, 1 is at the Downtown Bank, and 7 is at the Airport.
Step 4 - Bunker 11
Once you've interacted with the numbers in order, the last phone will play a Russian message, which means that you've done everything correctly. After the last phone, you can head over to Bunker 11, which is located just north of the military base and next to a fire station.
When you reach the bunker, you will notice that the light on top of the door will be green (it was initially red, before you completed the easter egg). You can interact with the keypad and the door will open up. You can then head in and explore the bunker for yourself.
Bunker 11 Contents
The bunker contains a lot of legendary loot. It has a lot of money and supply boxes too. Not only that, but it also has a legendary MP7 blueprint called Mud Drauber, which you can pick up,. Once you do so, it will be unlocked for you in the armory.
Note that some people have reported the blueprint be glitched, so that even after picking up the gun and getting the unlock message it doesn't show in the armory. This is a glitch and hopefully should be fixed soon.
Another exciting point to note is that there are four rooms (two to the right and two to the left) with one other locked door inside of Bunker 11. This door is speculated to be associated with the next part of the easter egg.
You will also notice a computer room on your immediate left. You have the option to reboot the computers when you get close to the control panel and the screens will turn green. There are several computers spread throughout Verdansk, and we can assume the rebooting of computer is associated with those scattered computers somehow, since we can interact with those computers.
When you enter the bunker, you will notice that on the wall that it says, "Await further instructions" which further hints towards more possible secrets and easter eggs in the future.
Earlier, interacting with those computers didn't do anything, but now might be different. You can also see another room to the left with a screen with a timer which continuously counts down to 2 seconds, resets to 10 seconds, and repeats.
The most interesting aspect of all this content though, is the secret passageway, which leads to a "Shiny Red Button." Head over to the second room on your right, and in the far left corner of the room, you will see a blown up wall with a hole in it. You can crawl through the hole and come across a "Shiny Red Button."
To your right, you will see the first room which is not accessible from outside or from inside this secret passageway. There is a lot of mist inside the room and nothing visible. But once you press the "Shiny Red Button," the mist goes away, revealing a nuclear warhead inside.
Red Access Card
Red Access Cards can also be used to enter several bunkers around Verdansk. Prior to the May 18 update, they were pretty much useless, but with the update, they are functional. It is still not fully known what bunkers can be opened and what cannot, since the card only opens a few bunkers.
The confirmed bunkers to date, that the Red Access Card will open are bunkers 0, 4, 5, 6, and 9. The rest could part of an event or new update. Keep an eye out for those. Another vital thing to note here is that these access cards do not open up the locked doors inside of a bunker, such as the one inside of Bunker 11.
As always, our Interactive Map also features all the bunker locations.
It's clear that this easter egg is yet to be completed and we will keep you updated as soon as we have any new updates on the next steps!