Vanguard Zombies finally has a round-based map, and with it comes a brand new main easter egg quest. Not only does Vanguard Zombies have a main easter egg quest though, but it also contains several side-easter eggs, such as the music easter egg, to keep the players busy.
This guide shows you how to complete the main easter egg quest on Shi No Numa in Vanguard Zombies. We've covered everything from building the Wunderwffe DG-2 to completing the cipher symbol steps. You can check out the guide here if you're only looking to build the Wunderwaffe DG-2.
Loadout & Field Upgrade
We highly recommend the Einhorn Revolving shotgun for the loadout as it deals tons of damage and takes out zombies in a heartbeat. This weapon will be especially useful during the boss fight.
TOP GAMEPLAY HIGHLIGHTS
The following are the recommended attachments for this shotgun:
- Muzzle: A5 Smoothbore
- Barrel: Klauser 560MM Rapid
- Underbarrel: Carver Foregrip
- Optic: Slate Reflector
- Magazine: 16 Gauge 7 Round Cylinder
- Stock: VDD Hunter
- Rear Grip: Pine Tar
As for the field upgrade, the zombies get really fast as you get to higher rounds, and the ceremony step in this easter egg can get a bit sketchy. Therefore, we suggest going with the Aether Shroud field upgrade if you get into sticky situations. It'll help you escape.
Step 1: Unlocking Monolith & Weapon Barrel Step
First, make your way to the Doctor's Quarters, and you will find a Monolith by the tree on a little island in the middle of the swamp. The Monolith will be covered in vines.
On Round 5, Boom Schreiers will spawn. The only way to remove the vines around the Monolith is to lure the Boom Schreiers near the Monolith and eliminate them. You can do this at a later round as well, but we will do it now and get it out of the way.
You need to explode three Boom Schreiers near the Monolith for the vines to be destroyed.
Next, go to the Fishing Hut and grab the Weapon Barrel on the shelf in front of the perk fountain.
Then make your way to the Comm Room area and insert the Weapon Barrel inside the radio tower machine in front of the Comm Room door.
After putting the barrel inside the machine, skip the round, and a defense objective will start. You will know the objective has started once the lightning strikes the radio tower machine.
Many Boom Schreier and Sturmkreigers will also spawn and try to attack the machine. You must defend it until you see a white flash on the screen, indicating the defense objective's completion.
Once done, you can approach the machine and interact with it to collect the barrel again.
Step 2: Charged Vacuum Tubes & Crafting Wunderwaffe DG-2
This step revolves around collecting the charged tubes for the Wunderwaffe DG-2. First, go to the Comm Room building.
Collect the charged vacuum tube plugged into the radio sitting on the shelf directly bending the perk fountain. You won't be able to collect this tube before completing the barrel step.
Go to the next room, and collect the electrical fuse on the table.
Next, go to the Storage and activate the trap inside it. It will cost you 1,000 points.
After a few seconds, the fuse of the trap will blow up. You can repair it using the electrical fuse you collected from the Comm Room, but you must have some zombies trained before you do.
This is important because as soon as you insert the fuse, it will activate the trap. This won't cost any points, but if you fail to kill enough zombies with this activation, you will need to activate it again, but it will cost 1,000 points this time.
So, make sure you have enough zombies, lure them to the trap, and repair the blown-up trap switch using the electrical fuse by interacting with it.
Once you've got enough kills, the vacuum tube on the Wunderwaffe crafting table will be charged and sparkling.
For the third charged vacuum tube, you need to charge up a coil inside the Excavation Room of the main spawn hut.
You can charge it up using Zaballa mini-boss. However, Zaballa only spawns on round 15 and above. So, you need to play until you reach round 15.
Once you do, lure her into attacking the coil three times. Once it charges up, it will charge the vacuum tube on the table beside it. You only need three of her blasts to hit the coil.
After the third orb blast, it will be fully charged, and you can collect the vacuum tube.
Once you've collected all three tubes, return to the Storage and craft the Wunderwaffe DG-2.
Step 3: Collecting Cypher Wheel Parts
The next step is to collect the cypher wheel parts scattered around the map. There are three wheel parts, and you can find them in the following locations.
Wheel Part 1
The first wheel part is inside the Dormitory on the side table by the bunk bed.
Wheel Part 2
The second wheel part is inside the Doctor's Quarters in the back room on some crates by the bed.
Wheel Part 3
The third wheel part is on the table in front of the pack-a-punch machine at the Dig Site.
Once you have all three cypher wheel parts, return to the Monolith and insert them by interacting with it.
Step 4: Decoding the Cypher
The next step is to figure out what the code for the Monolith cypher wheel is. There is a page inside Doctor's Quarters with Japanese Kanji symbol translations. It will help us decode the cypher.
Only half of the page is visible. To see the bottom half, you need to burn the cypher page. You can use anything that burns, such as a Thermite or a Molotov work. It reveals the invisible ink.
It is best to number the symbols as it is easier to correlate and remember this way.
Now, you need to find three Japanese Kanji symbols around the map. The locations are always the same but symbols are randomized in every game.
The first symbol is on the table inside the Excavation Room. It is next to the coil. Shoot or melee the books on the table to reveal the symbol.
The second symbol is inside the Comm Room. It is on the table inside the room, which is to the left of the perk fountain.
The third symbol is on the crafting table at the Dig Site.
Once you have the Kanji symbols, check what symbol they equate to on the cypher page and put that in the Monolith. According to the cypher page numbering we gave and the symbols we got, it turned out to be symbols 8, 9, and 10.
The symbols go across the middle from top to bottom. They do not duplicate, so you don't have to worry about the placements of the symbols.
Once you've aligned the symbols, lock it in, and you will see sparkling red symbols coming out of the Monolith, which confirms that you've aligned the correct symbols. If you do it wrong, the cypher wheel will reset to its default position.